Personally, I think it's absurd to give moral and ethical designations a basis in objective physical reality. Just another fictional trope that I can't really buy into.WarlockLord said:What I mean is: should good & evil be metaphysical absolutes, backed by an array of otherworldly powers, or not?
PhoenixDarkDirk said:I'd like it if it had no presence in the crunch of the game, and if no races had any alignment tendencies.
WarlockLord said:Is the alignmnet system a good system, or should good and evil be based entirely on character perceptions? (I'll post my opinion later).
Oh, Christ, exactly. I think the Law-Chaos axis is actually more troublesome than the Good-Evil one because of this phenomenon. They're even more nebulously-defined concepts than good and evil, and even less effective at describing real world behaviors and motivations. So, instead of being personality descriptors, they end up being used as marching orders, any played to the extremes of their stereotypes.Li Shenron said:If you treat law/chaos just as good/evil, you may be tempted to think that the behaviour of a character should be consistent with ALL those choices at once. The result is players who for example believe their PC cannot lie because they have chosen to be lawful, or has to lie at least now and then if they are chaotic, thus treating the alignment as the reason rather than the consequence.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.