the Jester
Legend
I like alignments and find them useful in my campaign's metaphysics.
That's exactly how I deal with alignment, too. Though I can be as strict with Clerics as I am with Paladins (every divine servitor IMG has his/her own code of conduct/set of taboos).Buttercup said:Hmm. I don't allow evil PCs in my games, and I've often toyed with the idea of disallowing CN, though I have never actually done so. Generally though, alignment is mostly a guideline rather than a straight jacket. Well, execept for paladins, who I hold to a strict moral code.
You're right I do heh. Sadly i'll be running not playing it soon. Tossing out staples is one of the reasons why I want it run. (All the following comments IMO of course) And apologies to Monty Python.Nightfall said:Seem to me if you don't want alignments in your game, you want to play Arcana Unearthed.
Course that does mean you start tossing out D&D staples left and right but it's a good system.
dead said:If player characters have a rich personality, then alignment is not necessary.
And personality can be complex. The black and white (and grey) of alignment will never be able to "perfectly" define it.
A personality might be black with grey streaks, it might be white with black speckles.
I say he is none of these. The rigid alignment system cannot portray what this complex PC is. He is kind of "white with black speckles."
That hasn't always been clear in all versions of the game, unfortunately. Which is why, although this position is spelled out fairly clearly in the PHB these days, there's still a lot of confusion in many gaming groups about what exactly alignment is. There's a lot of inertia to overcome from folks who have played the game differently.Umbran said:Correct. But then, alignment was never meant to define personality. It is the other way around - personality defines alignment. Alignment is a generalization about the character's actions and motivations.
Ankh-Morpork Guard said:Your alignment does not determine how the character acts. Alignment is a RESULT of the acts. For your example, the person sounds Neutral Good to me.
And on a side note...how does the traits/quirks thing happen to be good? Can't the same arguements against Alignment be applied to a traits/flaws system? I mean, it limits how the character acts and restricts roleplaying...
Nightfall said:This from the guy that also has NO planes or planar stuff.![]()
How's that martyrdom working out for you?dead said:P.S. I unruffled some feathers with my last posting: "Why we love D&D but hate d20". Sorry, I've being properly reprimanded. But, thanks "Author of Crystalmancy" for your support.