This brings up another question. This is to the whole thread, not just you, Pendragon.I'm finding the most challenging part of designing a skill challenge is incorporating combat into the scenario. The combat needs to be necessary, but not so lethal that the PCs feel they need to focus on it exclusively as opposed to making relevant skill checks.![]()
Can you give some advice on running a skill challenge and a combat together? Situations that would call for it (aside from Ye Olde Disable Trap*). Ways to get the PCs to focus on both, instead of just hurrying up with the combat?
*WHenever I've had players in the room with a trap, they will ask 'How many times do I need to roll thievery to disarm the trap?' 'Three.' The response is always: 'Screw that, hitting the trap and breaking it will be faster.' And usually it is faster. So, how to encourage skill usage over "Grog smash".