Saeviomagy
Adventurer
was said:...I just got tired of them getting severely beaten down before getting a chance to do anything (we get surprised a lot). After the surprise round, if you get a low initiative-which fighters usually do-(and yes we only roll once), you're flat-footed for another round. This subjects you to another round of attacks at a lower AC and more sneak attack damage (darn rogues!) By the time I get a chance to swing, I am always surrounded by foes (three or more, I guess I'm just the most threatening)...
Having improved reflexes will sometimes save you that second round of flat footed attacks, however:
Your lower AC consists solely of your dex bonus, which according to you is a mere 1 point (you're evaluating the worst possible scenario for combat reflexes here).
You being surrounded means the bad guys are either a) running straight past you hoping you can't get an AoO off or b) starting really, really close to you and tumbling.
The AoO from your combat reflexes can be used to trip. Which will mean not only does the rogue in question lose his surprise round, but next round he provokes another AoO, AND he only gets a single attack.
Getting your go saves you from those flat-footed sneak attacks - but it won't save you from the flanking sneak attacks. Combat reflexes will do that.
And then combat reflexes has a lasting effect throughout the battle as well as just at the start.
Finally - if you're being faced by 2 to 3 opponents on each of you, a serious fighter should be able to do enough to a single opponent that he has a chance of dropping him in a single blow, especially if those in question are rogues.