Wil
First Post
fafhrd said:<emits a silent wail>
I thought that was a silent whale...
fafhrd said:<emits a silent wail>
Timeron Malachi said:Any D20 based game I've played past level 7 or 8 just seems to get way broken.
Once you're higher than that, no combat goes on longer than 4 or 5 rounds...nothing like the big gun-fights in movies, or long, elaborite lighsaber duels in Star Wars.
Timeron Malachi said:D&D. Star Wars. Forgotten Realms. Eberron. Modern.
Any D20 based game I've played past level 7 or 8 just seems to get way broken.
Once you're higher than that, no combat goes on longer than 4 or 5 rounds...nothing like the big gun-fights in movies, or long, elaborite lighsaber duels in Star Wars.
Two martial artists never fight with pipes and ladders and fire-hoses over an entire warehouse or whatever, because it's better to full-attack and stand in one place.
If you're playing Star Wars, duels don't go on because you've either got a critical, or your saber is doing 4D8+ damage each whack.
What can make the game simpler and less bogged down...and what will make the characters capable, but not have two superfighters square off for an epic 2-round combat?
MoogleEmpMog said:D&D, unlike the vast majority of non-RPG games, and even probably a plurality of RPGs, produces wildly varying 'experiences' as you level.
Any D20 based game I've played past level 7 or 8 just seems to get way broken.
Once you're higher than that, no combat goes on longer than 4 or 5 rounds...nothing like the big gun-fights in movies, or long, elaborite lighsaber duels in Star Wars.
I thought that was a silent whale...