Timeron Malachi said:Two martial artists never fight with pipes and ladders and fire-hoses over an entire warehouse or whatever, because it's better to full-attack and stand in one place.
FireLance said:Please let me know what BRP is so that I can avoid it.![]()
Nightfall said:You just now noticed that?![]()
Might I suggest then that you never, ever play GURPS? Fencing - All Out Attack. Feint. Thrust - Brain through Eyes. Done.Timeron Malachi said:Once you're higher than that, no combat goes on longer than 4 or 5 rounds...nothing like the big gun-fights in movies, or long, elaborite lighsaber duels in Star Wars.
If you have the skills to maneuver in such an environment, any failure to utilize it is entirely upon your head. Standing toe-to-toe and trading full attacks is dandy... if you like taking damage yourself. I can't say for anyone else, but if I could smack you and then retreat to an area where you'd have to make a wicked hard Balance check in order to get to me and failure resulted in you losing your move action, you bet your ass I'd be using that. Or, heck, the bus depot scene from The Transporter. Greased up area? Come get some.Two martial artists never fight with pipes and ladders and fire-hoses over an entire warehouse or whatever, because it's better to full-attack and stand in one place.
Again, this assumes you're just standing still and letting them take swings at you. How often did you ever see that in the films? I seem to remember nearly every saber duel moving all over the place, down hallways, over catwalks, etc.If you're playing Star Wars, duels don't go on because you've either got a critical, or your saber is doing 4D8+ damage each whack.
Uh, you sure we're playing the same game, here? At higher levels a battle between two fighers is never over in two rounds, it drags on forever because you have to nickel-and-dime the other bastard down. Higher level melee just drags on and on unless you've got something up your sleeve.What can make the game simpler and less bogged down...and what will make the characters capable, but not have two superfighters square off for an epic 2-round combat?
MerricB said:d20 combat is plenty cinematic if you want it to be. All you have to do is start using the manuevers. You know, like Disarm, Trip, Spring Attack, etc.
However, there's a big difference between regular D&D combat and cinematic combat: duels are rare. You're not playing 1 DM and 1 PC. You're playing a DM with several monsters and a 4-6 PCs.
Cheers!
Wil said:I thought that was a silent whale...
fafhrd said:<emits a silent wail>
Indeed! It is the one, the only, A silent wail.Starman said:You might enjoy this link Mr. Malachi.