Digital M@
Explorer
Psion said:I think some people throw around the word "broken" with casual ease these days.
Yeah, the term broken is broken.
Psion said:I think some people throw around the word "broken" with casual ease these days.
FireLance said:"You miss him."
"He misses you."
"You miss him."
"He misses you."
"You hit him and deal 10 points of damage. He looks barely injured."
"He misses you."
"You miss him."
"He misses you."
Psion said:I think some people throw around the word "broken" with casual ease these days.
Quoted for truth >.<Digital M@ said:Yeah, the term broken is broken.
tetsujin28 said:Indeed! It is the one, the only, A silent wail.
Nomad4life said:Hey! You could always play RIFTS. With lots of “megadamage” or whatever.
Trust me. You will never, never, never, ever, ever, ever, complain about "short combat rounds" again.
MoogleEmpMog said:D&D in particular forces you to move through different styles of play if you want to have progress with the same group of characters. Many players seem to have a 'sweet spot' of levels they particularly like to play at; why can't they continue to play the same characters, expanding their abilities and improving incrementally, without having to leave that sweet spot?
Crothian said:So, don't be forced to do anything by the books, the people should control the game.
Kamikaze Midget said:Then it's not D&D that's flexible.
It's the people playing it.
D&D, then, is only as flexible as the people playing it.
Crothain said:D&D is flexible, not all games allow the people that play the ability to control it so much.
But of course the people playing the game are more important then the books. I'm not sure that was ever in doubt.