Well, I try not to miss any chance of plugging my homebrew campaign world... ;-)
Urbis - A World of Cities
http://juergen.the-huberts.net/dnd/urbis/index.html
This campaign world started, like so many others, with the infamous WotC "Setting Search" last year. My writeup didn't even make it past the first round, but I figured that this one was too good to give up on it (and I have still hopes of seeing it published one day, though it will probably be as a PDF...). With this setting, I had basically two design goals:
- I wanted to create a world in which the D&D rules
make sense. Just where do all these magic items come from? What happens to a society when the rich can afford to be raised from the dead until they hit old age? How do area-affect combat spells and teleportation spells affect warfare?
I also didn't want to make any unneccessary additions or alterations to the D&D rules. All monsters within the SRD exist in this world as well - but not many more. Same goes for spells and PC races. I wanted to use the entirety of the D&D rules, while breaking pretty much every expectation about how a D&D fantasy world "should look like".
- I wanted some really big cities. This was inspired by a series of comics by certain Belgian artists (see
http://www.ebbs.net/ for some extremely cool images), but it was also a logical conclusion of the first point - why should there only be small, medieval cities in a world where you can cast plant growth, cure disease, and lots of other spells that make larger populations feasible?
All in all, I think this world has developed really nicely for something that started out as an intellectual exercise, and I hope to reach the 100,000 words or so that I want to meet for publication (so far, I've reached approximately 30,000 words)...