Reprisal said:
Of course, there's always the threat of a campaign devolving into a game of mathematics, but some people enjoy that sort of thing. Personally, I've never had this sort of problem, but I have had some problems getting the players to act in character, even if it means making the "sub-optimal" decision.
Then again, I suppose that's a trust issue. They might be scared that I'll jump on them for making a mistake/bad choice on purpose. I try to reassure them that I wouldn't do that often -- if at all -- that's what the other players are for...
...
I'm serious. Have you ever purposefully made a "sub-optimal" decision because you thought your character would go down that path? If you've answered yes, how many times have the other players jumped down your throat for doing it? I'm not talking about it happening in character, I'm talking out-of-character, when you're all sitting around the table.
I hate that. It makes playing certain characters ... difficult (to say the least). Especially when you and your character's worth are judged on certain decisions being made in the "correct" direction.
In another system, one of the players I'm running a campaign for had his character make a couple of foolhardy decisions, and it seems that there's resentment toward the player for it. I don't like that, I don't like it at all. Anything in character is fine, but out-of-character, these people should know better...
I dunno, like I said, it seems that this is really a Player-DM trust issue. Some people really don't like the idea of one person holding that much artificial power. Some people let that power go to their heads.
I make suboptimal decisions with my PCs fairly often, but then, suboptimal combat-number choices may very well be optimal player choices depending on the focus of a campaign.
Case in point, the Shadowrun campaign I GM focuses not so much on the abilities and guile of the PCs (or, heaven forbid, even the abilities and tactics of the players) but on the various entertaining ways the weaknesses of the different PCs and plain coincidence can screw with a plan or encounter. As long as I don't say anything the players (should) know that there is no "wrong" decision - if the PCs accidentally kill a information source the adventure does not end, it just gets a wee bit more complicated. If the PCs botch an infiltration attempt a chase or break out of jail scene is added.