In defense of players who do that:
The player isn't there. The character is.
A mid-to-high-level fighter knows darn well when his attack was sloppy or when it was perfectly executed, and when it was barely turned aside by the armor versus when it clanked harmless over scales designed to handle much worse. A good DM finds a way to emulate this.
I compromise -- I describe the first few attacks in greater detail: "Your strike glances off the dragon's armor, and you think that he has some magical protection, too, because your weapon was slowed down before it even hit the scales." After the first few hits, I tell the fighter that he's shooting for AC 28.
The character doesn't know the numbers, but, at mid-level and above, the character certainly knows "Ah, so I should just swing for the fences on this guy, because I can hit him REAL easily."
Mind you, that's for players who do the math without slowing the game down. I'm against pritnear anything that slows the game down, be it "What is my best possible attack routine" or "How can I maximize the effect of this fireball without hitting any of my friends, pardon me while I count squares for the next five minutes."
-Tacky
The player isn't there. The character is.
A mid-to-high-level fighter knows darn well when his attack was sloppy or when it was perfectly executed, and when it was barely turned aside by the armor versus when it clanked harmless over scales designed to handle much worse. A good DM finds a way to emulate this.
I compromise -- I describe the first few attacks in greater detail: "Your strike glances off the dragon's armor, and you think that he has some magical protection, too, because your weapon was slowed down before it even hit the scales." After the first few hits, I tell the fighter that he's shooting for AC 28.
The character doesn't know the numbers, but, at mid-level and above, the character certainly knows "Ah, so I should just swing for the fences on this guy, because I can hit him REAL easily."
Mind you, that's for players who do the math without slowing the game down. I'm against pritnear anything that slows the game down, be it "What is my best possible attack routine" or "How can I maximize the effect of this fireball without hitting any of my friends, pardon me while I count squares for the next five minutes."
-Tacky