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Allegiances and Starting Occupations in D&D?

Pagan priest said:
IIRC, Thieve's World from Green Ronin has occupations in it. I would swear that i saw them in a Forgotten Realms book as well, but I cannot figure out which one, or if it was just a hallucination caused by gaming withdrawls.


I know the FR uses regional feats and bonus starting equipment based on where you come from...not sure about actual backgrounds, though.
 

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Rhun said:
I know the FR uses regional feats and bonus starting equipment based on where you come from...not sure about actual backgrounds, though.
Oh yeah, I yanked those for my home grown campaing world as soon as I saw them. Sigh, I still need to do some final polishing work for the fit of a few of them...

But my (somewhat flawed) memory is of a WotC Forgotten Realms book with a list of starting occupations similar to the ones in Thieve's World or D20 Modern. I can't find it, but I can't shake the memory either.
 

frankthedm said:
Generally, a class is the character's starting occupation. If it wern't, characters would be things like Commoner 1 / Sorcerer 1 and Expert 1 / fighter 1

Fighters have dedicated themselves to arms and armor. They are not just combat trained, they have pledge themselves to the mastery of battle, to the exclusion of most other pursuits [low skill points]. Their working space is the battlefield. If he trained on the side from a real job, he'd be a warrior/expert, not a fighter.
Perhaps, but I see the d20 Modern Occupation rules as more of an updated version of AD&D 1e Secondary Skills rules (before NWP).
 

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