Alright WotC, fess up...who came up with "Emerald Frost"?


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Sir Brennen said:
Everyone keeps calling the proper names in the article "cheesy", but seriously, what would examples of non-cheesy fantasy monikers be?

(Assume Latin was never a root language for the fantasy world in question.)

*crickets*
 

NatalieD said:
Actually, I think "Iron Sigil" and "Serpent Eye" are pretty cool. The others are varying degrees of alright. But "Emerald Frost" is just... dumb.

The cold/acid combination doesn't bother me at all. It makes me think Emerald Frost will be where the necromantic spells are found.

It is all connected:

You get the Serpent Eye after drinking too much Emerald Frost. The morning after you feel as if sombody hit you with an Iron Sigil. :p
 


CleverNickName said:
In the 3.5E rules, this was called "The Mojito."

My favorite cocktail. But don't ask the guy at the Embassy Suites to make one for you. "No!" I think he has it in for green.

I actually like the idea of a Mojito Mage. Minty and sugary and a little bit acidic.

Cheers,
Cam
 

Sir Brennen said:
Everyone keeps calling the proper names in the article "cheesy", but seriously, what would examples of non-cheesy fantasy monikers be?

(Assume Latin was never a root language for the fantasy world in question.)

Without using Greek or Latin roots? Then it gets a little constrained. Usually they're named after patron saints, places, or founders...

League of Luskan
Fraternity of St. Cuthbert
Mordenkainenites
The Poor Mages of the Temple

Stuff like that. Unfortunately, place-names are somewhat specific, and saint names are also tied down to specific religions, so I guess founder-names are where it's at.
 

Sir Brennen said:
What would examples of non-cheesy fantasy monikers be?

(Assume Latin was never a root language for the fantasy world in question.)

Strange assumption, given that I prefer my rulebooks to be written in English.
 


Reaper Steve said:
Well, for me, it's the whole cold+acid theme. Huh? I just don't see these two together...it's very forced...and the name reflects that.

Now, I do like the idea of an ice mage and an acid mage, but not so much an ice-&-acid mage.
Yeah, exactly. It's hard to imagine a combination of spell themes that sounds more pointless and illogical. Two categories of direct damage spells, using "energy" types with absolutely no connection whatsoever? And not even the quasi-connection of opposite energy types? Even a fire-and-ice school would come off a lot better.

Honestly, though, I always thought acid spells were kind of dumb from the start. I'd prefer some kind of corrosive, matter-dissovling energy effect to something that conjures up an actual, physical (inevitably neon green) fluid and splatters it all over a target.
 

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