Voadam
Legend
I think Ranger Wicket and Wulf's universal spell slot systems can work for creating fairly balanced multicaster casters, but they require reshaping classes a bunch including single classed characters.
Here is my proposal for increasing the power of multiclassed casters without going overboard or creating significant structural changes to the existing class structures.
1 caster level equals character level. (This affects SR and specific spell effects but not number of spell slots or spells known).
2 spell slots and spells known are based on specific class levels and they stack (a character has all one big pool of spell slots, multiclass full casters generally have lots of low level slots and fewer high level ones, similar to a mystic theurge).
3 spontaneous and preparation spell casting still applies to each individual class (multiclassing to the two types works like clerics with spontaneous inflict/cure spells; prepare the prepared spells but they can be swapped out spontaneously).
4 a feat can be taken to increase the spell slots in a single caster class by one class level. This can be taken multiple times but class level for spell slot purposes cannot exceed character level.
These are based on the premise that because spellcasting high level spells is the core source of a spellcaster's power at every level 3.5 multiclassing spellcasters are weak on the balance scale compared against straight classed spellcasters, straight classed martial characters, or multiclassed martial characters.
Implications of my proposal:
This means a multiclassed caster can use his magic against creatures with level appropriate SR.
Characters of the same level casting the same spell have the same game effect.
Easy to handle mixing of spellcasting classes (bard, assassin, ranger, etc.)
An even split full caster can spend significant character resources (feats) to get the top level of spell slots (a fighter 10 wizard 10 who spends 7 feats on spell slots has 9th level spell slots (17th level wizard spell slots) though only 5th level spells known). They are not as good a spell caster as a straight classed one (fewer feats, fewer spells known, fewer high level spells known) but can handle a good amount of level appropriate challenges with their magic. A 10 cleric/10 wizard will have 5th level spells known in both but with spell slot and metamagic feats can use any of them in higher level slots.
A character who dips into a spellcasting class can still do effective things with his magic, but he won't be casting high level spells that can by themselves generally handle level appropriate challenges. Conceptually this character has supplemented themselves with magic and has not focused on it.
This system works pretty well for dipping, even split caster/noncaster, even split full casters and multiclassing with spellcasters that do not use slots (warlocks).
It is mechanically easy to overlay on the existing 3.5 system including OGL and non OGL expansion classes.
It breaks down a bit though with an even split triple classed full caster whose full class power concepts are all based on spellcasting as they won't have top level slots unless one class is given at least half the levels like a full split two classed full spellcaster.
Here is my proposal for increasing the power of multiclassed casters without going overboard or creating significant structural changes to the existing class structures.
1 caster level equals character level. (This affects SR and specific spell effects but not number of spell slots or spells known).
2 spell slots and spells known are based on specific class levels and they stack (a character has all one big pool of spell slots, multiclass full casters generally have lots of low level slots and fewer high level ones, similar to a mystic theurge).
3 spontaneous and preparation spell casting still applies to each individual class (multiclassing to the two types works like clerics with spontaneous inflict/cure spells; prepare the prepared spells but they can be swapped out spontaneously).
4 a feat can be taken to increase the spell slots in a single caster class by one class level. This can be taken multiple times but class level for spell slot purposes cannot exceed character level.
These are based on the premise that because spellcasting high level spells is the core source of a spellcaster's power at every level 3.5 multiclassing spellcasters are weak on the balance scale compared against straight classed spellcasters, straight classed martial characters, or multiclassed martial characters.
Implications of my proposal:
This means a multiclassed caster can use his magic against creatures with level appropriate SR.
Characters of the same level casting the same spell have the same game effect.
Easy to handle mixing of spellcasting classes (bard, assassin, ranger, etc.)
An even split full caster can spend significant character resources (feats) to get the top level of spell slots (a fighter 10 wizard 10 who spends 7 feats on spell slots has 9th level spell slots (17th level wizard spell slots) though only 5th level spells known). They are not as good a spell caster as a straight classed one (fewer feats, fewer spells known, fewer high level spells known) but can handle a good amount of level appropriate challenges with their magic. A 10 cleric/10 wizard will have 5th level spells known in both but with spell slot and metamagic feats can use any of them in higher level slots.
A character who dips into a spellcasting class can still do effective things with his magic, but he won't be casting high level spells that can by themselves generally handle level appropriate challenges. Conceptually this character has supplemented themselves with magic and has not focused on it.
This system works pretty well for dipping, even split caster/noncaster, even split full casters and multiclassing with spellcasters that do not use slots (warlocks).
It is mechanically easy to overlay on the existing 3.5 system including OGL and non OGL expansion classes.
It breaks down a bit though with an even split triple classed full caster whose full class power concepts are all based on spellcasting as they won't have top level slots unless one class is given at least half the levels like a full split two classed full spellcaster.
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