There are some problems with your ranger, IMO. Lets go at this case-by-case:
Favored Enemy: your take on Favored Enemy is... different. I think I like it, though I'd have to see it in action.
Favored Combat Style: the mechanics are awkward. It takes a long time to get the feats: especially the case of Ambidexterity, you won't be an accomplished two-weapon fighter until level 11!! That's more than half your career, and many many campaigns end before 10th level. This system is too weird to work, IMO: either you give most bonuses up front, which would likely be unbalancing, or you don't give them at all. Having to wait for 11th level to get Rapid Shot will not make me a good archer.
Spirited Stride: this makes sense for the Ranger, but it takes away from the barbarian. It steps on the Bbn's toes, which is wrong IMO.
Woodland Stride: I don't think this makes sense for the Ranger, because it is a supernatural ability. A Ranger should be hard to track, yes, but not by magic: by skill. Maybe add half the ranks of wilderness lore to the track check, or treat tracking a Ranger as an opposed check... Of course this is useless unless the Ranger is alone or amongst Rangers.
Natural Healing: why make this so complicated? I love the idea (in fact, one of my suggested Ranger abilities is healing doubled from rest/sleep, which is kind of related) but the mechanics are once again too complicated. Why is this a Ranger-only ability? It sounds like something anyone with the healing skill could have, maybe coupled with Profession: Herbalist. If anything, a Druid is more proficient with herbs.
I like the idea behind this, though: if a Ranger rolls a Wilderness Lore check, he will find herbs and thus heal better. Wilderness Lore can only be rolled in the wild (I find your referrence to woodlands too restrictive: what if I'm an arctic Ranger?) so if you're there or you have access to fresh herbs, you could heal at an improved rate. Maybe it could even be extent to other characters the Ranger treats.
Spring Attack: once again, this comes too late IMO. At 14th level you will likely have taken Spring Attack anyway if you're a skirmisher type. If you're not, the feat is of no use to you.
As a sidenote, the Ranger casts divine spells, not arcane.
Well, that's it from me. Sorry the outcome is not better. For what it's worth I wish you had been the one to make me a Ranger
Favored Enemy: your take on Favored Enemy is... different. I think I like it, though I'd have to see it in action.
Favored Combat Style: the mechanics are awkward. It takes a long time to get the feats: especially the case of Ambidexterity, you won't be an accomplished two-weapon fighter until level 11!! That's more than half your career, and many many campaigns end before 10th level. This system is too weird to work, IMO: either you give most bonuses up front, which would likely be unbalancing, or you don't give them at all. Having to wait for 11th level to get Rapid Shot will not make me a good archer.
Spirited Stride: this makes sense for the Ranger, but it takes away from the barbarian. It steps on the Bbn's toes, which is wrong IMO.
Woodland Stride: I don't think this makes sense for the Ranger, because it is a supernatural ability. A Ranger should be hard to track, yes, but not by magic: by skill. Maybe add half the ranks of wilderness lore to the track check, or treat tracking a Ranger as an opposed check... Of course this is useless unless the Ranger is alone or amongst Rangers.
Natural Healing: why make this so complicated? I love the idea (in fact, one of my suggested Ranger abilities is healing doubled from rest/sleep, which is kind of related) but the mechanics are once again too complicated. Why is this a Ranger-only ability? It sounds like something anyone with the healing skill could have, maybe coupled with Profession: Herbalist. If anything, a Druid is more proficient with herbs.
I like the idea behind this, though: if a Ranger rolls a Wilderness Lore check, he will find herbs and thus heal better. Wilderness Lore can only be rolled in the wild (I find your referrence to woodlands too restrictive: what if I'm an arctic Ranger?) so if you're there or you have access to fresh herbs, you could heal at an improved rate. Maybe it could even be extent to other characters the Ranger treats.
Spring Attack: once again, this comes too late IMO. At 14th level you will likely have taken Spring Attack anyway if you're a skirmisher type. If you're not, the feat is of no use to you.
As a sidenote, the Ranger casts divine spells, not arcane.
Well, that's it from me. Sorry the outcome is not better. For what it's worth I wish you had been the one to make me a Ranger
