Endur: Thanks! I think I agree - this sorcerer is like a normal sorcerer, except he has somewhat less diverse spells and slightly better survivability, and no familiar. On the other hand, the original sorcerer was primarily a rest stop to a PrC, unlike almost every other class except ranger

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IndyPendant said:
Hey Seasong, great changes to the Sorceror class. I may end up using it myself in my own campaigns, with some minor tweaks of course. : )
Of course

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Two suggestions: use the '1/25th GP cost as XP cost' rule for spells with material components that are used up, as someone else suggested. So what if they can get back the xp lost very quickly; it still makes a player consider carefully whether to get certain spells if it will cost their char every time the spell is cast...
I meant to come back to this one. It really does change the dynamic considerably. XP is cheaper than gold, flat-out, no question. By 2nd level, a character will have earned 900 GP and 1,000 XP. A spell which costs 100 GP (11% of your earnings for the level) or 4 XP (0.4% of your earnings), which would you cast?
Even at the highest levels, this holds true, although less so: from 19th to 20th, you earn 180,000 GP and 19,000 XP. A spell which costs 2,000 GP (1.1% of your earnings) or 80 XP (0.42% of your earnings)?
It just doesn't work out well.
Also, you say you want them to be able to use Light Armour and cast spells--but then give them a flat-out 'spells are not affected by arcane failure' ruling. This leaves them two feats away from casting spells in Full Plate.
Would you believe I'm fine with that?

That's two feats for a net gain of +4 to +6 AC (assuming a low DEX), and the required STR to overcome encumbrance issues. Someone who really wants to roleplay a plate armor spell caster can, but it's not really that impressive a gain for the two feats. Especially when you could have taken stuff that is much better, like
impoved initiative or
spell focus. Personally, I'd take the savings from STR and put them into DEX.
I would make a small change, by saying something like: 'A Sorceror does not suffer Arcane Spell Failure penalties when wearing Light Armour.' That way, if they add a shield or heavier armour to their repertoire, they *will* suffer the spellcasting penalties.
Keep in mind, also, that this will be a moot point at 5th level. If you are worried about it, I would treat it as a 15% reduction in spell failure which can go to 0%; that way they continue to get some benefit from their ability even when in heavy armor.
Other than that, nice concept. Best I've seen yet, by far.
Thank you

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I'm curious; what have you done with the bard in your campaign? Eliminated it, altered it, kept it as is?
So far, I've not messed with it much. I want to see what has been done with it in 3.5 before I start piling on any house rules.
With that said

, what I would like to do is emphasize the bardic music ability - make a bigger list of songs, essentially, and let bards pick from the list as they go up in bard levels. This would also have the benefit of requiring them to take bard levels in order to pick up the higher level bardic music abilities.
It depends a lot on the 3.5 bard, however. They've said they are improving it, and I'm curious to see what that means.