Alt.Wizard?

Xarlen

First Post
The Wizard is my favorite class. I love it. Good spells, good stuff. I don't care for the Sorceror because I like a LOT of versatility (Even though it most certainly has its' perks and curiousness).

However, someone said they'd like to see a wizard who doesn't gain his magic from simply reading books. So I started wondering how to do this.

Then I came up with an idea, one the magic article in Dragon helped re-affirm, and a very Basic idea. Outsiders. Literature is full of information about wizards who draw their power by relations with the Outer beings.

Perhaps the best method would be to convert the Wizard's main stat from Int to Cha. Or a joining of Int and Cha. I'll explain why.

Summoners draw their magic from bargaining with Outsiders, learning spells to get Outsiders to do their work for them. But this can branch into learning Elemental fueled magics (By being taught by elementals and bargaining for spells), or tapping into Shadow, or whatever you want. Thus, a use of CHA shows in their ability to persuade outsiders for the information.

Essentially, everything stays the same. The spells themselves don't change, but their visual effects are Outsiders doing the work (For instance, Web is made up of hundreds of tiny little insect-like daemons that swarm and cling to the target, but Fire scares them away; a Flaming Sphere is represented by an ethereal being of fire attacking the individual).

How spells are kept and memorized is handled Here.

Knowledge skills could be Int based, or maybe Cha? Bluff and Diplomacy could be class skills. Their main caster stat would be Cha, but they would have the Wizard's spell progression (Learned, cast per day).

What do people think?
 

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Generaly if you want to make flavor variants like this I would recomend not making any changes to the hard rules, just the flavor text. So a channler / summoner would meditate for 1 hour in the morning to re-establish his link to the outer-planar power, would have a 'spell book' that's not a book at all, but something that works like one (an elemental focus stone or something) and such. Their item creation feats would make diffrent items (shards of an element for scrolls, or dragon scales, perhaps?), but follow all the same rules, et cetera.

Also, note that a Cha switch could still be logical, because in 3E Cha is largly a mesure of 'outward' willpower and self perception (while Wis is 'inward' willpower and perception about the world in general).
 

Note, I gave teh link, and that is how Spellbooks are handled.

And, yeah. The only problem is I'm wondering how to handle Knowledges (Arcane) and such. Because that is also hat makes a wizard important (That funky knowledge and whatnot).
 

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