Klaus
First Post
Don't hate the playa, hate the game!Slife said:That implies that the higher the charisma, the more half-breeds, correct?
Explains all the half-dragons.
Don't hate the playa, hate the game!Slife said:That implies that the higher the charisma, the more half-breeds, correct?
Explains all the half-dragons.
haakon1 said:One idea I've always had is about the "fantasy genetics" of humans, elves, and orcs.
Humans and elves can breed. Either they are the same species, or closely related within the same genus (like dogs/wolves/coyotes).
Humans and orcs can breed. Ditto.
Elves and orcs cannot interbreed. Same genus, but too far apart. Elves are foxes, orcs are wolves, and humans are dogs or coyotes that can breed with both.
As Freddie would say:Olgar Shiverstone said:And half-dragons?
Olgar Shiverstone said:And half-dragons?
Finally,someone who understands women!Jonny is da man.Jonny Nexus said:Can I cross-post the reply I made when this was discussed on CircvsMaximvs?
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But could you not imagine a human woman saying, "You know what? He's ugly, he smells, he's unreliable, he's got the interpersonal skills of a well-hefted housebrick, and he's inherently evil... but I really think I can change him!" ?
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haakon1 said:I don't have any half-dragons in my campaign for two reasons:
1) It makes no sense to me in my human-elf-orc genetics idea, which seems to be a bit like the guy with the orcblood/elfblood ideas.
2) It doesn't do anything for me mythologically or coolness-wise, and it doesn't fit my game. It seems "gamey" rather than a natural fit for my view of the D&D world, which is Greyhawk with a minor in Tolkien and a minor in my being a history/poli sci double major. Fantasy is cool, but it needs to be fantasy that works within its own logical constraints. Half-dragons are one step too far for me.
I thought that was dragonwrought kobolds...haakon1 said:Or half-dragons could just be kobolds with a can-do attitude.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.