Nebulous
Legend
So I posted on Reddit about converting Shadow initiative to 5e. The general consensus was pretty uniform: Shadow monsters are tougher, fewer, and players going first is an advantage so they don't die. They don't think this conversion would be as easy as just switching systems.
In Shadow every fight is a fight for the PCs lives. For example I put a player down with a group of four rats one time. Let that sink in for a minute. FOUR RATS put a PC down. Combat is deadly in SotDL so the players going first is a way to give them an advantage. I feel like adapting that to D&D would just make your PCs too powerful. They already have a ton of advantages in D&D.
Honestly as others have mentioned why don’t you try running SotDL? It’s an easy system to convert to from 5e. Just make sure your players understand that combat is deadly and they either need to avoid it or be extremely careful.
****
The problem you will face doing group initiatives in DnD5e is that everyone hits like a truck and combats tend to involve many opponents. The systems are built around the assumption that usually players and monsters will be intermingled in the typical round. Just imagine those early encounters...10 kobolds going randomly between a group of players isn't so bad. 10 kobolds going all at once at the start of a fight, is very rough if not a half dead party.
SotDL mitigates this with other systems built around their initiative system. For example there are Triggered Actions that are like Magic the Gathering Interrupts if a condition is met, and many spells and abilities interact with the initiative system that can shake things up. And perhaps more importantly, SotDL tends to involve smaller scale battles than typical DnD5e adventures so its not so bad if all baddies go at once. And while hp is relatively low compared to DnD, so is most damage dealt
In Shadow every fight is a fight for the PCs lives. For example I put a player down with a group of four rats one time. Let that sink in for a minute. FOUR RATS put a PC down. Combat is deadly in SotDL so the players going first is a way to give them an advantage. I feel like adapting that to D&D would just make your PCs too powerful. They already have a ton of advantages in D&D.
Honestly as others have mentioned why don’t you try running SotDL? It’s an easy system to convert to from 5e. Just make sure your players understand that combat is deadly and they either need to avoid it or be extremely careful.
****
The problem you will face doing group initiatives in DnD5e is that everyone hits like a truck and combats tend to involve many opponents. The systems are built around the assumption that usually players and monsters will be intermingled in the typical round. Just imagine those early encounters...10 kobolds going randomly between a group of players isn't so bad. 10 kobolds going all at once at the start of a fight, is very rough if not a half dead party.
SotDL mitigates this with other systems built around their initiative system. For example there are Triggered Actions that are like Magic the Gathering Interrupts if a condition is met, and many spells and abilities interact with the initiative system that can shake things up. And perhaps more importantly, SotDL tends to involve smaller scale battles than typical DnD5e adventures so its not so bad if all baddies go at once. And while hp is relatively low compared to DnD, so is most damage dealt