Trenton, try adding .zip to the end of the filename.
Angcuru, I still have the same problem I had before, let me elaborate:
Right now, assuming an Int of 27 (18 +3 for levels +6 for device)
a 13th level wizard can cast *two* 7th level spells
Under your system, he could cast *8*
A 13th level specialist, could cast 3 7th level spells,
under your system, he could cast 10
A 14th level Sorcerer can cast 4 7th level spells,
Under your system, he could cast *13*
While this would pretty much deplete the caster, it allows for a *very* powerful barrage. Much more powerful than the play balancing was intended for. It allows the caster to cast more 'power per round' than is assumed normal.
Also, I would make the recovery be 1/8 of what you are down. Otherwise it does things like allow the 17th level caster to cast a ninth level spell *every hour*, forever, and stay at full strength the entire time.
The current system makes you rest 8 hours to get back to full, regardless if you are tapped out, or missing only one spell. I think that is a large change you are proposing.
Now, lets look at the sorcerer vs. a specialist wizard.
At 13th level, assuming an 8 hour 'adventure day', The Sorc gets 132 spell points. The Spec wizard gets 102.
The SW gets Personal Sorcery, Spec gets Scribe scroll
The Sorc gets Channeling(etc), and two feats, the Spec gets 4 feats
But it sure seems like the Sorc is *MUCH* more limited in spell selection. I just don't think the few extra spell points are worth that much limitation, especially if you can just meditate for an hour or two and get 25% of your points back anyway.
The sorc has lost its 'niche', and is just a *really* specialized wizard.
If you are going to use this system, I would suggest losing the sorcerer; it doesn't seem to have much of a point any longer.
Hope this helps.