So my players have a major wilderness encounter. Two manticores attack their camp and after some serious melee and ranged combat, the manticores are dead. All of the characters took major hit point damage. The proceed to sleep for the rest of the night and wake refreshed and fully healed after a long rest.
I hate this. I want there to be some lingering effects from a combat that took place only 8 hours before. Does anyone have alternative rules for this? I'm not trying to add a layer of rules to the whole process and I don't want to introduce an entirely new way to handle hit points in 5E - I think the short and long term rest mechanic is too 'baked' into 5E to eliminate. I just want some way to introduce a certain level of grittiness to the game.
One idea I was think about was adding "Wound Tokens" to the game. Once a character takes half his hit points in damage he would receive 1d3 Wound Tokens. Tokens would be 'spent' by the DM to give the character Disadvantage on 1D20 roll. Once used, a token would be eliminated. Any sort of magical healing would eliminate wound tokens.
Does anyone else have ideas for representing lingering damage in 5E?
I hate this. I want there to be some lingering effects from a combat that took place only 8 hours before. Does anyone have alternative rules for this? I'm not trying to add a layer of rules to the whole process and I don't want to introduce an entirely new way to handle hit points in 5E - I think the short and long term rest mechanic is too 'baked' into 5E to eliminate. I just want some way to introduce a certain level of grittiness to the game.
One idea I was think about was adding "Wound Tokens" to the game. Once a character takes half his hit points in damage he would receive 1d3 Wound Tokens. Tokens would be 'spent' by the DM to give the character Disadvantage on 1D20 roll. Once used, a token would be eliminated. Any sort of magical healing would eliminate wound tokens.
Does anyone else have ideas for representing lingering damage in 5E?