Ok, me and my group has a lot of trouble deciding who gets to DM. I'll try to be modest and indicate what we're each good at accurately.
Well, there are 4 guys, but I'll call them Joey,Mark,Steve and myself.
We play 3.5, and I know most of the rules of by heart. I can improvise really quickly, so I never really prepare, I just wing it, and i'm the preffered DM so far (I think).
Joey was the one who first introduced us to D&D. Unfortunately he's a terrible DM. His combat consists of "You are hit take 3 damage". His stories are weird, have no real plot and are heavily based off anime. Solutions to his puzzles are obscure, and the possible answers are so varied we struggle, but in the end the answer is something he thinks is stunningly obvious.
Steve is the second best DM. I really don't have a problem DMing with him. We've already worked out how to fit intervals between each campaign, so we can use the same characters in two campaigns without breaking the flow. However, this is a strained approach since we both would like to have the sessions to ourselves.
Mark is the DM who knows least of the rules. He has a heavy contempt for some players, resulting in not so subtle penalties. He is also the most boring of our group unfortunately, and sees himself as quite intelligent, but he's not really.
We've been playing for a short while, around 4 sessions. We stayed up 'till 4 in the morning playing, so we got many levels (I think) (Off topic: Level 2-3 after this many sessions, is that feasible, or are we doing something wrong with the XP gain?)
Our sessions are quite erratic, and players fluctuate ( Me and Steve are always ready though.) And we have actually started new campaigns many times because me and Steve did not think a campaign was actually that long, (Should have read the DM Guide a bit closer).
Any advice resolving this, (and the rate we gain xp) would be appreciated.
And finally, our gaming group has outlawed mages, because we have a lot of trouble keeping track of spell range, damage, caster level and other stuff.
An example of a resolved problem is Bards. When we made a mistake and couldn't figure out how many spells a bard could learn, my party voted to make a houserule that Bards can get all spells for their levels to save time. I disagreed and outlawed them because I was afraid of the ramifications of unbalancing something could result in. Can we also get advice on houseruling?
Thanks. I'm pretty sure we have a lot of problems compared to most gaming groups, but I'm not sure since I don't know anyone else who plays D&D. Thanks for trawling through that mountain of whining.
EDIT: If it helps, we don't game regularly, though we try to achieve a once a week basis. None of us have the time to prepare a lot for the players.
Well, there are 4 guys, but I'll call them Joey,Mark,Steve and myself.
We play 3.5, and I know most of the rules of by heart. I can improvise really quickly, so I never really prepare, I just wing it, and i'm the preffered DM so far (I think).
Joey was the one who first introduced us to D&D. Unfortunately he's a terrible DM. His combat consists of "You are hit take 3 damage". His stories are weird, have no real plot and are heavily based off anime. Solutions to his puzzles are obscure, and the possible answers are so varied we struggle, but in the end the answer is something he thinks is stunningly obvious.
Steve is the second best DM. I really don't have a problem DMing with him. We've already worked out how to fit intervals between each campaign, so we can use the same characters in two campaigns without breaking the flow. However, this is a strained approach since we both would like to have the sessions to ourselves.
Mark is the DM who knows least of the rules. He has a heavy contempt for some players, resulting in not so subtle penalties. He is also the most boring of our group unfortunately, and sees himself as quite intelligent, but he's not really.
We've been playing for a short while, around 4 sessions. We stayed up 'till 4 in the morning playing, so we got many levels (I think) (Off topic: Level 2-3 after this many sessions, is that feasible, or are we doing something wrong with the XP gain?)
Our sessions are quite erratic, and players fluctuate ( Me and Steve are always ready though.) And we have actually started new campaigns many times because me and Steve did not think a campaign was actually that long, (Should have read the DM Guide a bit closer).
Any advice resolving this, (and the rate we gain xp) would be appreciated.
And finally, our gaming group has outlawed mages, because we have a lot of trouble keeping track of spell range, damage, caster level and other stuff.
An example of a resolved problem is Bards. When we made a mistake and couldn't figure out how many spells a bard could learn, my party voted to make a houserule that Bards can get all spells for their levels to save time. I disagreed and outlawed them because I was afraid of the ramifications of unbalancing something could result in. Can we also get advice on houseruling?
Thanks. I'm pretty sure we have a lot of problems compared to most gaming groups, but I'm not sure since I don't know anyone else who plays D&D. Thanks for trawling through that mountain of whining.
EDIT: If it helps, we don't game regularly, though we try to achieve a once a week basis. None of us have the time to prepare a lot for the players.
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