I've had some complaints about the current implementation of the paladin Divine Smite feature. Some have complained about the inherent control being ignored due to certain game's pacing and the frequency of long rests. Some have complained about the power of multi-classing with other spell casting classes to expand slots to overcome the limitation designed into the smiting. Some have argued the benefit of smiting compared to just casting spells.
I had an idea to change Divine Smite and wanted to get some opinions. The new method looks to address a few concerns which may or may not even be necessary or valid to address.
I based my design on a combination of the current divine smite and aspects of the rogue sneak attack and the frequency similar to the paladin ability cleansing touch.
Divine Smite: Starting at 2nd level when you hit a creature with a melee weapon attack you can choose to deal additional radiant damage. The amount of damage increases as you level as shown in the divine smite column of the paladin table. you can use this feature a number of times equal to your charisma modifier (minimum of 1) You regain the uses after a short or long rest.
Damage Table:Paladin Level 2-4: +1d8. Paladin Level 5-8: +2d8. Paladin Level 9-12: +3d8. Paladin Level 13-16: +4d8. Paladin Level 17-20: +5d8
Would love to see if anyone has any opinions on this. With this opening up the use of spells I considered transitioning the paladin to a 1/3 level caster similar to that of an eldritch knight or arcane trickster rather than a half caster, although that would require a re-tooling of the oaths as they grant spells, so it would likely be too much of an overhaul.
I had an idea to change Divine Smite and wanted to get some opinions. The new method looks to address a few concerns which may or may not even be necessary or valid to address.
- Separate the uses of Divine Smite from spell casting
- Control the number of uses of divine smite in some fair manner
- Control the potency of divine smites based on paladin level to mitigate multi-classing min/maxing munchkining
I based my design on a combination of the current divine smite and aspects of the rogue sneak attack and the frequency similar to the paladin ability cleansing touch.
Divine Smite: Starting at 2nd level when you hit a creature with a melee weapon attack you can choose to deal additional radiant damage. The amount of damage increases as you level as shown in the divine smite column of the paladin table. you can use this feature a number of times equal to your charisma modifier (minimum of 1) You regain the uses after a short or long rest.
Damage Table:Paladin Level 2-4: +1d8. Paladin Level 5-8: +2d8. Paladin Level 9-12: +3d8. Paladin Level 13-16: +4d8. Paladin Level 17-20: +5d8
Would love to see if anyone has any opinions on this. With this opening up the use of spells I considered transitioning the paladin to a 1/3 level caster similar to that of an eldritch knight or arcane trickster rather than a half caster, although that would require a re-tooling of the oaths as they grant spells, so it would likely be too much of an overhaul.
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