Yes.[*] Have you or are you willing to (AYWT) make a distinction between the positive portrayal of women in games/ gaming and sexist portrayals?
Yes. I also try to put Fantasy art into its proper context: who makes it, who the main consumers are, and where you can find either positive female portrayals or negative male ones. (Hint: some guys aren't pleased about how many males are portrayed as misogynistic brutes in fantasy art.)[*] Have you or AYWT accept that the consistent use of pictures of bikini-clad women strolling through snowfields alongside rug-wrapped barbarian men is potentially discouraging for some female gamers?
No, I treat 'em just like the guys. You're welcome to join, but I don't actively recruit anyone.[*] Have you or AYWT go out of your way to recruit or encourage girls/ females to join a gaming group?
No, I treat 'em just like the guys. If they ask, I'll tell 'em, but I'm not a missionary for the hobby.[*] Have you or AYWT go out of your way to encourage girls/ females to join RPG communities?
I'd be willing to if I ran into more- to date, I've only encountered a couple, and they were ahead of the curve.[*] Have you or AYWT tell a publisher, (by email, blog or f2F), that you'd like to see more positive portrayals of women in RPGs?
Usually, though, I just vote with my $$$. There was a line of adventures I used to see carried in my FLGS that featured women on every cover. And even though the art was executed rather professionally, each one looked like the woman was in some kind of stereotypical hooker/stripper pose. As in, in some kind of contortion you'd usually see wrapped around a pole or beckoning someone to "hidden delights." I refused to even pick one up to see if the adventures were worth a damn.
Eventually, they all wound up in the discount section...then the clearance bin.
[*] Have you or AYWT present youngsters with equal opportunities to get involved in RPGs?
Sure- I've initiated a couple of dozen kids into the hobby.
[*] Have you or AYWT adapt rules, settings and gameplay to offer a mix or balance of mystery, exploration, investigation, characterisation and novelty alongside combat-focused gameplay? (Either to encourage all kids equally or females).
Well, I gave them my best efforts to make for a fun game while teaching them the ropes. (Whether I succeeded is a matter of THEIR opinion.)
To aid in this, I usually try to have a veteran gamer as part of the adventuring group to help guide them along.
[*] Have you or AYWT adjust your RPG purchasing habits to at least limit sexist content/ contexts?
Yep. (See above.)
[*] Have you or AYWT actively discourage obvious and persistent sexism at your game table, e.g. don't laugh along with the jokes/ speak up if a female player appears uncomfortable with some of what's being said?