Yair
Community Supporter
In a discussion on another forum, a "more balanced" turning check (i.e. turning undead) was suggested, namely having the undead make a Will saving throw with DC 11 + Cleric Level.
I like to implement this mechanic, as I think its simpler and matches the CR/cleric level better. However, I am not sure what other limitations the turning should have.
I was thinking of limiting the turning to a range of 15', i.e. making it a 15' radius burst effect. I figure this will make the "need to get close" motiff clear (that's how I imagine turning - it shouldn't work at long ranges!). This will also limit the amount of foes turned, making it less of a game-breaker effect. This is especially needed if one forgoes the "hit-dice turned" mechanics; one of the benefits of this system is that it more closely matches the CR, whereas HD do not, so I reackon that's a good thing.
However, considering reach, I thought of making it 30'.
I'm not sure either works well.
Any suggestions? Thoughts? Input?
I like to implement this mechanic, as I think its simpler and matches the CR/cleric level better. However, I am not sure what other limitations the turning should have.
I was thinking of limiting the turning to a range of 15', i.e. making it a 15' radius burst effect. I figure this will make the "need to get close" motiff clear (that's how I imagine turning - it shouldn't work at long ranges!). This will also limit the amount of foes turned, making it less of a game-breaker effect. This is especially needed if one forgoes the "hit-dice turned" mechanics; one of the benefits of this system is that it more closely matches the CR, whereas HD do not, so I reackon that's a good thing.
However, considering reach, I thought of making it 30'.
I'm not sure either works well.
Any suggestions? Thoughts? Input?