CapnZapp
Legend
Okay, so there are several threads discussing how Wizards added feats like Weapon Expertise and Epic Fortitude to the game in PHB2. Lots of discussions if this was needed and if it was a good implementation. But not too much practical discussion on alternatives.
I hope this thread does not become yet another such thread. Instead, I will simply assume 1) you agree something needs to be done but 2) adding "must-have" feats is not the right way to do this (i.e. any feats need to be toned down sufficiently that not taking them becomes a real option)
I would like this thread to be a concise collection of the various proposals that you might have come up with.
Let me start by discussing one such idea I found in another thread:
(Apologies, KarinsDad: I couldn't find your original post)
This does look attractive. However, I have one concern: allowing players to increase three stats instead of two removes much of the nice anguish you feel when you must sacrifice one of your Non-Aattack Defenses. Handing out three stat increases allows some players to cover all three Fort/Ref/Will defenses, without actually ensuring that this benefits all characters. That is, this hoses those character builds where it makes sense to select perhaps Constitution as your third increase even though you're already increasing Strength as your first or second.
I hope this thread does not become yet another such thread. Instead, I will simply assume 1) you agree something needs to be done but 2) adding "must-have" feats is not the right way to do this (i.e. any feats need to be toned down sufficiently that not taking them becomes a real option)
I would like this thread to be a concise collection of the various proposals that you might have come up with.
Let me start by discussing one such idea I found in another thread:
http://www.enworld.org/forum/d-d-4t...nses-aka-phb2-defenses-feats.html#post4740115Elric said:Karinsdad's house rule, which I think is very clever, was to give +1 to hit and to FRW defenses at levels 5/15/25, and to also change it so that at levels 4,8,14,18,24,28, characters get +1 to three ability scores, not two ability scores.
<snip>
Then you can ban the PH II Expertise feats and most of the PH II FRW increasing feats as well, since they're not needed for the game to scale appropriately.
(Apologies, KarinsDad: I couldn't find your original post)
This does look attractive. However, I have one concern: allowing players to increase three stats instead of two removes much of the nice anguish you feel when you must sacrifice one of your Non-Aattack Defenses. Handing out three stat increases allows some players to cover all three Fort/Ref/Will defenses, without actually ensuring that this benefits all characters. That is, this hoses those character builds where it makes sense to select perhaps Constitution as your third increase even though you're already increasing Strength as your first or second.