minitrue
Explorer
Actually I think Alternity was dropped not because it wasn't popular, but because WotC was guaranteed to make more from Star Wars which was going to be a competing game system. The Star*Drive setting has a subtle Star Wars feel to it and the Weren scream Wookie clone. If you're making two games that are similar in nature you go with the one that draws the most people and money. Alternity was purely the victim of marketing logic and as mentioned in the Star Wars thread, which I spun this thread off of, now that Star Wars is taking a hiatus WotC is free to bring Alternity back. The reason I don't see WotC doing that is because they are purely a one system company now, relying on compatibility with D&D to help boost sales of spin off products (i.e. one of the key market point of the new Gamma World game is that you can use everything from D&D).
I agree with this completely. With all due respect to what Ryan Dancey stated in his much quoted statement. I think that Wizards had already decided the fate of Alternity when they began work on 3.0, they wanted it to the only in house system, for all possible setting - fantasy, modern, future and anything in between.