Ambrus
Explorer
Phew. Nice summary Raven. 
Since Raven Crowking went to so much trouble to collect the entire story together in one place, the least I can do is volunteer some clarifications and answers to his questions Hopefully this'll help people's understanding of the situation.
There wasn't actually any dice rolled by anyone to win over the gnomes during the events in question. The "30" mentioned above was Noelani stating that she has a total diplomacy modifier of +30. I generally don't bother rolling diplomacy checks (I usually prefer to roll social skills in secret as the DMG suggests) unless the party is trying to win over a mortal enemy. Since the gnomes they met during this encounter were at least willing to talk to the party it's safe to assume that they (with a 30+ check) would eventually win them over as long as they were polite and reasonable. In hindsight, this easygoing roll-playing of the characters skills at the time may have, in part, led to the development of the situation.
The idea was first proposed by the gnome PC. I don't believe any of the players contradicted me in their posts. If I'm wrong please let me know.
It was a logistics issue. The freighter itself was relatively small with limited cargo space, with small hatches through which to move the cargo and no crane nearby with which to move bigger crates. All the crates had to be carried aboard by hand. Also, since the cargo hold itself is small and somewhat rounded (because of the hull shape) larger crates mean more wasted space, which means less money for the merchant owner of the ship.
For proper shipping, all of the crates were branded with serial numbers by the guild and registered on the ship's bill of lading. The faction simply noted the numbers on the crates that everyone occupied and later separated the crates by referencing the numbers.
Actually, I overstated the number of people who were openly upset at the table after the game when I originally posted. One person was upset (Noelani), one person voiced support for my actions (Esmé, who is a DM himself) while both Jebeddo and Ketharian kept their opinions mostly to themselves. Sorry about the confusion.
Also, I believe a while back Raven asked the question why the PCs didn't simply bring the artifact to their church allies in the city. Honestly I can't claim to fully answer this on behalf of the players. I believe the main reason is that the PCs were worried about the members of the church above the cardinal (a pontifex and some inquisitors) that they hadn't met and their unknown opinions concerning their quest. I think they feared coming into conflict with church officials while carrying a sacred relic and preferred to simply avoid any potential problems.
Since there's also been some conjecture about the party's current level, I'll reveal that they are all currently ECL 11. And although this particular story arc has taken up 35+ sessions, the campaign has actually been running for 58+ sessions.

Feel free to correct me if I've missed anything important.
Since Raven Crowking went to so much trouble to collect the entire story together in one place, the least I can do is volunteer some clarifications and answers to his questions Hopefully this'll help people's understanding of the situation.
They spoke to them kindly and reasonably, with at least one Diplomacy check of 30.
There wasn't actually any dice rolled by anyone to win over the gnomes during the events in question. The "30" mentioned above was Noelani stating that she has a total diplomacy modifier of +30. I generally don't bother rolling diplomacy checks (I usually prefer to roll social skills in secret as the DMG suggests) unless the party is trying to win over a mortal enemy. Since the gnomes they met during this encounter were at least willing to talk to the party it's safe to assume that they (with a 30+ check) would eventually win them over as long as they were polite and reasonable. In hindsight, this easygoing roll-playing of the characters skills at the time may have, in part, led to the development of the situation.
Finally, the gnomes convinced the party that the only way to safely get on the ship and out of the city was to have all the party members (along with the artifact) placed into wooden crates and carried onto the ship. It is unclear as to whether this was originally a PC’s idea or a gnome’s; posts vary on this detail.
The idea was first proposed by the gnome PC. I don't believe any of the players contradicted me in their posts. If I'm wrong please let me know.
(Although the NPCs are apparently sincere at this time, one wonders why a larger crate cannot be loaded onto the ship.)
It was a logistics issue. The freighter itself was relatively small with limited cargo space, with small hatches through which to move the cargo and no crane nearby with which to move bigger crates. All the crates had to be carried aboard by hand. Also, since the cargo hold itself is small and somewhat rounded (because of the hull shape) larger crates mean more wasted space, which means less money for the merchant owner of the ship.
(Apparently, this faction had some means of determining which crates contained gnomes, which contained PCs, and which contained the artifact without having to check, and without thereby alerting the PCs.)
For proper shipping, all of the crates were branded with serial numbers by the guild and registered on the ship's bill of lading. The faction simply noted the numbers on the crates that everyone occupied and later separated the crates by referencing the numbers.
Overall, the tone at the end of the game was mostly melancholy, though a few (plural) of the players were quite upset.
Actually, I overstated the number of people who were openly upset at the table after the game when I originally posted. One person was upset (Noelani), one person voiced support for my actions (Esmé, who is a DM himself) while both Jebeddo and Ketharian kept their opinions mostly to themselves. Sorry about the confusion.
Also, I believe a while back Raven asked the question why the PCs didn't simply bring the artifact to their church allies in the city. Honestly I can't claim to fully answer this on behalf of the players. I believe the main reason is that the PCs were worried about the members of the church above the cardinal (a pontifex and some inquisitors) that they hadn't met and their unknown opinions concerning their quest. I think they feared coming into conflict with church officials while carrying a sacred relic and preferred to simply avoid any potential problems.
Since there's also been some conjecture about the party's current level, I'll reveal that they are all currently ECL 11. And although this particular story arc has taken up 35+ sessions, the campaign has actually been running for 58+ sessions.
Last edited: