Because in most cases, only racial hit dice add to save DCs. Class levels are rarely racial.szilard said:Why wouldn't Warrior levels add to save DCs? The DCs are based off of HD, and character levels come with HD...
-Stuart
Did it change after i switched the code to "img" rather than "imageleft"?Ashardalon said:Frank, I have absolutely no idea why, but your sblock forces a side-scrolling bar onto the page as long as it is closed for me (there is no content on the side, though) - it is gone when I open the sblock.
Yep, that did the trick, thanks.frankthedm said:Did it change after i switched the code to "img" rather than "imageleft"?
Ashardalon said:Because in most cases, only racial hit dice add to save DCs. Class levels are rarely racial.
Yes.szilard said:Is that actually the rule?
Also see many of the specific ability descriptions here, among others Breath Weapon and Gaze.SRD said:Special Attacks and Special Qualities
Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). Additional information (when needed) is provided in the creature’s descriptive text.
When a special ability allows a saving throw, the kind of save and the save DC is noted in the descriptive text. Most saving throws against special abilities have DCs calculated as follows: 10 + 1/2 the attacker’s racial Hit Dice + the relevant ability modifier. The save DC is given in the creature’s description along with the ability on which the DC is based.
Knight Otu said: