Mal Malenkirk
First Post
I came in to DA2 wary because of all the warnings but after playing through the game twice (one of the very few game I wanted to get my 100% achievement!) I have to say I don't get the fury.
Worse
The only real real flaw of the game is the map recycling. I guess they wanted to save a few months of game development but it's pretty jarring when you recognize the same cave being used over and over. Ugh.
Same
Tactics: I've heard people complain there were less tactics in DA2. WTF are they talking about? If anything there is a little bit more tactics this time around due to the combos and additional ways to manage agro but otherwise it's the same damn thing; pause, issue orders, manage your talents, stamina/mana and health... Same thing.
Better
Story: If you prefer epic and save the world stories, then yeah, Origins is better.
But let's face it, Mass Effect 1 & 2, KOTOR 1 & 2 and Dragon Age Origins pretty much have all the same story frame. Ancient evil threatens world, heroes gather allies all over the game world, final heroic show down. Boom.
By the first hour in DA:Origins I knew I was gonna have the same basic story as the last two Mass Effects. It was still good; great game world, solid characters, a few memorable story arc. It was well done. I better be; bioware had done it 4 time before (maybe more, I don't really remember baldur's gate)!
Dragon Age 2 surprised me because here at last was a different story frame. A refugee and his family come to a new city and tries to carve himself a place in this world. Sure, that story too has been told countless times (haven't they all?) but never in a bioware game and rarely in a video game.
So right from the start I was better disposed toward the story simply for the change of pace. Then there were many enjoyable or even moving subplot (I got really pissed at the villain in 'all that remains' or that some jackass templar was taking my sister away in act 2, for example...).
All in all, I vastly prefered the story of DA2. It felt more personal and involving.
Characters: DA:O's character were solid but DA2's are better.
On their own value, there were more winners in DA2 for my money. I only really liked Allistair in DA:O. I was okay with Zevran and Leliana, was indifferent to most and occasioanally annoyed or amused by Morrigan's uber-b*tch persona.
In DA2, Varric was gold, Merril was endearing and funny, Isabela was frequently hilarious, Aveline was the best 'paladin' PC I've seen in a long while... Anders was the only one grating my nerves at time.
More importantly, they had more character development over the game, whether romanced or not, IMO. Character development in companions existed in DAO but was more limited.
There was also a better sense that these people were your friends. Better yet, they were involved with each other. It was nice to see Isabela's helping Fenris keep his home or teaching Merril's how to play cards. Their relationship with you evolved much more during the game than other bioware's character, and this was true even if un-romanced. Better yet, their relationship toward each other evolved. Allistair and Morrigan just snipe at each other for the whole game while Isabela and Aveline starts that way but learn to respect each other as time goes by. Much more satisfying.
Companion Armor: I get it, some people really like to micromanage and having control of the companions armor taken away from them grated.
Me? I loved it. Aveline is not a barbie doll; she's the captain of the guard! She therefore wears a guard's armor. She won't don a reaver's armor with a skull helmet just because it has a better critical hit bonus! What your companions wear tell a part of the story of who they are. I was happy with that decision.
Anyway, that was my take. I am eager for DA3! What did you think?
Worse
The only real real flaw of the game is the map recycling. I guess they wanted to save a few months of game development but it's pretty jarring when you recognize the same cave being used over and over. Ugh.
Same
Tactics: I've heard people complain there were less tactics in DA2. WTF are they talking about? If anything there is a little bit more tactics this time around due to the combos and additional ways to manage agro but otherwise it's the same damn thing; pause, issue orders, manage your talents, stamina/mana and health... Same thing.
Better
Story: If you prefer epic and save the world stories, then yeah, Origins is better.
But let's face it, Mass Effect 1 & 2, KOTOR 1 & 2 and Dragon Age Origins pretty much have all the same story frame. Ancient evil threatens world, heroes gather allies all over the game world, final heroic show down. Boom.
By the first hour in DA:Origins I knew I was gonna have the same basic story as the last two Mass Effects. It was still good; great game world, solid characters, a few memorable story arc. It was well done. I better be; bioware had done it 4 time before (maybe more, I don't really remember baldur's gate)!
Dragon Age 2 surprised me because here at last was a different story frame. A refugee and his family come to a new city and tries to carve himself a place in this world. Sure, that story too has been told countless times (haven't they all?) but never in a bioware game and rarely in a video game.
So right from the start I was better disposed toward the story simply for the change of pace. Then there were many enjoyable or even moving subplot (I got really pissed at the villain in 'all that remains' or that some jackass templar was taking my sister away in act 2, for example...).
All in all, I vastly prefered the story of DA2. It felt more personal and involving.
Characters: DA:O's character were solid but DA2's are better.
On their own value, there were more winners in DA2 for my money. I only really liked Allistair in DA:O. I was okay with Zevran and Leliana, was indifferent to most and occasioanally annoyed or amused by Morrigan's uber-b*tch persona.
In DA2, Varric was gold, Merril was endearing and funny, Isabela was frequently hilarious, Aveline was the best 'paladin' PC I've seen in a long while... Anders was the only one grating my nerves at time.
More importantly, they had more character development over the game, whether romanced or not, IMO. Character development in companions existed in DAO but was more limited.
There was also a better sense that these people were your friends. Better yet, they were involved with each other. It was nice to see Isabela's helping Fenris keep his home or teaching Merril's how to play cards. Their relationship with you evolved much more during the game than other bioware's character, and this was true even if un-romanced. Better yet, their relationship toward each other evolved. Allistair and Morrigan just snipe at each other for the whole game while Isabela and Aveline starts that way but learn to respect each other as time goes by. Much more satisfying.
Companion Armor: I get it, some people really like to micromanage and having control of the companions armor taken away from them grated.
Me? I loved it. Aveline is not a barbie doll; she's the captain of the guard! She therefore wears a guard's armor. She won't don a reaver's armor with a skull helmet just because it has a better critical hit bonus! What your companions wear tell a part of the story of who they are. I was happy with that decision.
Anyway, that was my take. I am eager for DA3! What did you think?
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