I definitely enjoyed DA2, and the core concept of the game - as a story more focused on one character's journey, rather than an epic spanning an entire kingdom - was a change of pace I really liked. And the first half of the game was really, really engaging. And the companion characters were fantastic, with some truly genuine arcs of character development and growth, presented in a way you can actually witness over the course of the game.
Overall, though, it had some pretty big flaws. Grydan covers most of them - inability to impact certain events, being forced to end up with bad outcomes that you should have some way to prevent, etc. Its a bit too tightly scripted and railroaded, and that is unfortunate in something that so fundamentally should thrive on player impact.
Two other big things really left a sour taste in my mouth:
1) The actions of a certain character need the end of the game, and how that forces things to play out. Just... a really unpleasant experience that doesn't make any sense, and having very limited options on how you respond to it.
2) Bugs. Specifically, one bug, which made my character attack in slow motion - and, as a fast-attacking rogue, meant by the end of the game (and by the time I had figured out what was causing it, but after the damage had been done)... I was literally incapable of fighting enemies in combat. Which meant my main character was just a target while I spent all my time running my allies, pretty much for the last third of the game. It got fixed - in that it was gone by the time I came back for the DLC - but still made for a really frustrating experience.
It is a shame, since I generally liked the changes to gameplay, found most of the companion characters really awesome (especially Aveline and Varric), and liked the setting and the elements that were building up the tension and the plot. I think it had more potential to be a better game that Origins, namely by being a much more unique game - but the flaws prevented it from reaching that potential, while Origins was a more solid game as a whole.
90% of the time I played it, DA2 was really, really good - but when it was bad, it was really, really, really bad.
Overall, though, it had some pretty big flaws. Grydan covers most of them - inability to impact certain events, being forced to end up with bad outcomes that you should have some way to prevent, etc. Its a bit too tightly scripted and railroaded, and that is unfortunate in something that so fundamentally should thrive on player impact.
Two other big things really left a sour taste in my mouth:
1) The actions of a certain character need the end of the game, and how that forces things to play out. Just... a really unpleasant experience that doesn't make any sense, and having very limited options on how you respond to it.
2) Bugs. Specifically, one bug, which made my character attack in slow motion - and, as a fast-attacking rogue, meant by the end of the game (and by the time I had figured out what was causing it, but after the damage had been done)... I was literally incapable of fighting enemies in combat. Which meant my main character was just a target while I spent all my time running my allies, pretty much for the last third of the game. It got fixed - in that it was gone by the time I came back for the DLC - but still made for a really frustrating experience.
It is a shame, since I generally liked the changes to gameplay, found most of the companion characters really awesome (especially Aveline and Varric), and liked the setting and the elements that were building up the tension and the plot. I think it had more potential to be a better game that Origins, namely by being a much more unique game - but the flaws prevented it from reaching that potential, while Origins was a more solid game as a whole.
90% of the time I played it, DA2 was really, really good - but when it was bad, it was really, really, really bad.