Not to pick on you specifically as I've seen similar sentiments given by several other posters, but:
Wouldn't this analysis-paralysis suggest there's an argument to be made for generally simplifying characters down by quite a bit, both in generation and in play?
Well, that is a whole other kettle of fish. If could mean some table rules are necessary to hurry things along (egg timer, variant initiative system, etc.), but the game and how it is played has evolved quite a bit since the old days. The days of going into a "dungeon" with a group of large size, noting bothering to name fighter other than fighter #1 because you know he is likely to bite it and one of the henchmen/hireelings is going to get "promoted" to PC, are not as prevelant. Besides, many people want more complexity, to a degree; it helps define their character more mechanically.
Not saying one way is better than the other, though I think 5e is less complex than, say 3.x was, and seems to be more of a happy medium in that regard for some people.