burntgerbil
Explorer
Hi All -
I played an archer in 3.5 and I have found the same problems now in 4e than I did then - there seems to be a set of rules in place to dictate the amount of ammunition and how it is used, but no method to procure more. I have seen 1st level adventurers set out with 450 arrows on them. This is just plain dumb. We never hear of players running out of ammunition mid-adventure - as a matter of fact I think many groups allow the ranger just to "fill up" when he is in town - that's the limit of ammunition management for them. I am playing a ranged ranger in 4e and I flat out refuse to keep track of mundane ammunition - it's a detail that the character would know about - but as a player, my goal is to advance the story and to interact with my friends.
It frustrates me that many people appear to play one way and the book implies another - this is compounded by the fact that this only applies to a single build of a single class to be completely impotent when out of ammo. Magical thrown weapons return to the user, why not arrows - at least in a way that is not tedious.
Short of having a barrel o' arrows, does anyone else have any suggestions on how to handle this ? I considered just forgetting the whole ammunition count thing when I run a game - as most archers worth their salt would be equipped either through purchasing or crafting (not possible in 4e) new arrows - especially since 100% of them break after use now.
I played an archer in 3.5 and I have found the same problems now in 4e than I did then - there seems to be a set of rules in place to dictate the amount of ammunition and how it is used, but no method to procure more. I have seen 1st level adventurers set out with 450 arrows on them. This is just plain dumb. We never hear of players running out of ammunition mid-adventure - as a matter of fact I think many groups allow the ranger just to "fill up" when he is in town - that's the limit of ammunition management for them. I am playing a ranged ranger in 4e and I flat out refuse to keep track of mundane ammunition - it's a detail that the character would know about - but as a player, my goal is to advance the story and to interact with my friends.
It frustrates me that many people appear to play one way and the book implies another - this is compounded by the fact that this only applies to a single build of a single class to be completely impotent when out of ammo. Magical thrown weapons return to the user, why not arrows - at least in a way that is not tedious.
Short of having a barrel o' arrows, does anyone else have any suggestions on how to handle this ? I considered just forgetting the whole ammunition count thing when I run a game - as most archers worth their salt would be equipped either through purchasing or crafting (not possible in 4e) new arrows - especially since 100% of them break after use now.
Last edited: