burntgerbil
Explorer
I guess that's what really got me - the fact that even in the book, there seemed to be two different voices on the issue.
Thanks for all the input.
Thanks for all the input.
Wow that's quite ridiculous. IMO if it's such a point of contention for your group, remove the level constraint and slap it on a BBEGHmm--assuming 2 arrows per round on average and 6 rounds per encounter on average, and finally assuming ten encounters per level, that means the endless quiver should pay for itself right around the time you reach level 1,050.![]()
This, to me, is very genre specific. Did Legolas ever run out of arrows? No. He pulled them from dead stuff or whittled them or bought them, or heck, maybe he pulled them out of his posterior. Who knows - point is, in high-level fantasy, no one cares. You'll need every last one of those infinite arrows to take down the 3,000 Uruk-hai charging you and your three buddies.
Now Ravenloft? Dark Sun? You count your freaking arrows. The 'grittier' the campaign, the more sense it makes to track ammo. As a DM for any system, my meta-rule is that if the PCs are just trying to survive, they count ammo. If they're trying to show off and make a name for themselves, they don't. It's an ambience (sp?) issue.
One of the things I have done in other games (have yet to try it in 4E) is to use a more cinematic style of ammunition.
Nonmagical arrows/bolts/stones have three "boxes". If you roll a [1], tick a box. Once your last box is ticked, you are out of ammo. Ticks are only erased once you buy more at town (I'm looking at 2gp for refresh).