Ampersand: Draconians!

Noble draconians required quite some suspension of disbelieve to accept (evil dragons converted by an evil ritual became good?. ...

according to the Dragonlance cosmology from waaaay back, well from the beginning it's not hard to accept.

The laws of balance came into play.

... and I always thought "it's magic" was a pretty good reason for suspension of disbelief :-)
 

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That's why you make them into a playable race.

That's one way to get around it, but on that topic, should there be a dichotomy between playable races and "monsters" though?

Personally I find it disturbingly limiting to camp some creatures/races into being able by the game's design to be allowed for PCs, while others are for whatever reason blocked off for PC use and only allowed for use as "monsters". That sort of broad assumption and limitation by design is one of the things I don't like about 4e, and it'd be a shame to have to bend DL to conform to those intentional limitations.
 

And evil dragons were unaffected by Thakisis death...

Who says? ;)


(Can't wait to see the explanation for Dragonlance Warforged and for orcs)

Warforged are the creations of gnomes, given life by Reorx. The gnomes consider this a serious malfunction and seek to "improve" them. ;)

All kidding aside, there is some concern over how Dragonlance might look in 4th edition. The 4e philosophies don't fully jive with the Dragonlance setting.

WotC has a wonderful opportunity here. We all know that D&D can be played in many different ways. The DMG recognizes several types of players. What WotC can do is make Dragonlance the "storyteller setting." This is their chance to showcase how a setting can focus on story.

They can also showcase how certain restrictions can make a setting cool. Now, an effort to try to place a good number of 4e-isms into Dragonlance would be good. However, it would also be nice to showcase a world without lycanthropes and shifters, orcs and half-orcs, and so on. Heck, they could even include shifters and give them a different background.

While those limitations are there, they also have the opportunity to showcase some elements that may have had little focus in Dragonlance before. The new power sources, the new classes...these can all be fun.

WotC also has the chance to focus on a setting centered around dragons. I've seen a lot of dungeon crawls from them. Time to give some love to the dragons.

It is my belief that, if approached right, WotC can produce Dragonlance sourcebooks that would not only energize the world and give it a new starting point, but would also showcase the versatile nature of the Dungeons & Dragons game.

Dragonlance is a special setting, and should be given the chance to grow and evolve.
 

I really think with a bit of reskinning, you can fit almost every race released thus far into Dragonlance. The origins of the Half-Orc really jive well with the Tarmak to me, I think they could be a pretty good fit. I even think I could reskin the current gnome into a tinker gnome with a few changes to the names of their powers (Trampas, I still need to get around to more than just Fade Away being "Where did that little bugger go?"). One really doesn't have to try that hard. Though I really want Warforged to have hydraulics all over (kinda like the Terminator).
 

All kidding aside, there is some concern over how Dragonlance might look in 4th edition. The 4e philosophies don't fully jive with the Dragonlance setting.
some things I agree with this on...others ESPECIALY things they made an effort to remove should not be added back....
WotC has a wonderful opportunity here. We all know that D&D can be played in many different ways. The DMG recognizes several types of players. What WotC can do is make Dragonlance the "storyteller setting." This is their chance to showcase how a setting can focus on story.

I can see that, but as much as it is the 'story based' core it should still be playble (and elments importable) to all settting and styles///


They can also showcase how certain restrictions can make a setting cool. Now, an effort to try to place a good number of 4e-isms into Dragonlance would be good.

yup...just becarful not to go too far.
However, it would also be nice to showcase a world without lycanthropes and shifters, orcs and half-orcs, and so on. Heck, they could even include shifters and give them a different background.

I think all of that can be handled with 1 sidebar (porb 1/2 page) that states you can use anything, but here are some limits that you MIGHT consider, but to becareful not to override too much from PCs...I knw if I was invited to D&D and had a half orc fighter/rogue drawn up and got there and the DM said no not in this setting I would be a little put off.


While those limitations are there, they also have the opportunity to showcase some elements that may have had little focus in Dragonlance before. The new power sources, the new classes...these can all be fun.

back to speaking my language...

WotC also has the chance to focus on a setting centered around dragons. I've seen a lot of dungeon crawls from them. Time to give some love to the dragons.

woot...lets see a REAL dragon hunt...I would love that...

It is my belief that, if approached right, WotC can produce Dragonlance sourcebooks that would not only energize the world and give it a new starting point, but would also showcase the versatile nature of the Dungeons & Dragons game.

Dragonlance is a special setting, and should be given the chance to grow and evolve.

yes...totaly
 

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