Ampersand: Sneak Attack


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mach1.9pants said:
Not really DnD is, and always has been, based on quasi medieval Europe. Other cultures are there but they are in campaign extras or different campaign worlds

And that's one of the big problems. Cultural exotism - the 'quaint exotic' cultural bits like katana or monks, they HAVE to be asian and not 'sully' D&D.

But that's anotehr debate. And still hypocrite a bit, as non-english but european languages names are 'good enough'.



btw, It,s not even the full of Europe but the celtic/germanic fringes that D&D emulate the closest. That italian Shadowrun fan remarked it quite about the elves in italian lands thing.
 


In your elven rogue example, shouldn't that be 26 hp not 24? 12 +14 con. . .

Anywho, I got the impression on first read that the "healing surges" wasn't so much the number you get per day, but the number of hit points you get back per healing surge.

A few reasons why:

we've only heard of per encounter and daily abilities, no mention of "2 per encounter" or "6 per day." My guess is they've done their best to not put those kind of numbers in there. My guess continuing that you usually get only 1 second wind or healing surge per encounter (barring any cleric or warlord help, who might grant you an immediate healing surge as an action, in which case you would heal the number of hp listed under "healing surges.")

we have also heard stuff about hearty dwarves and all, and it would make sense that they would get more hp from a healing surge than others because of their high constitution.

also makes sense that fighters and paladins and such recover more hp every time they use healing surge to make up for the fact that they have a higher max hp than the rogue.

your thoughts?
 

Doug McCrae said:
That's a race. You mean wardagger.

But it is a dagger born from my hand.

So maybe Handborn Blade.

--

Anyways, back to the rogue. Like anything else with 4E, we won't be able to judge much until everything is right in front of us. They made a very large deal about rogues being able to do special things with skills, which we haven't seen. We also don't know what percentage of the options they've shown us. As someone suggested, there may be a generic "simple weapons" style weapon group that anyone could use off the bat without penalty, though with the Dagger being mentioned, I'm doubting that. But, as someone else suggested, non-proficiency may note a significant issue, and rapiers may in fact be just so damned good that they're worth burning a feat on.

I'm still really not sure on why they shoe-horned stealth and thievery in. 3E was great for rogues in that it freed them from HAVING to be thieves to be useful, and so much that we've heard of 4E eliminates the absolute need of having a thief in the party. It just seems a very odd decision at this point.

--

Rechen: I've nothing to do with those decisions, so don't ask me about them.
 


Incenjucar said:
For the sake of rogue players, I -really- hope there aren't a lot of enemies who have any kind of damage resistant to non-blunt weapons.

Given what we know, I think it would be dangerous to assume that DR of any type is extant in 4e, much less damage typed DR.
 

Primal said:
I *loved* to roll for hit points -- takes a lot of excitement out of the game if you have static HPs and Con modifier (as Ari hinted) no longer applies to HPs. If you know an NPCs level, you can pretty much estimate his HPs quite accurately. And two characters with the same Con and level have *exactly* the same amount of HPs, unless one of them has Toughness or similar Feats/Talents. :(
I *loved* to roll for HP as well, until I got 3 1's in a row level 2, 3 and 4! No thanks I'll stick with, for PCs, static HP.
Now for NPCs, as a DM, it seems to me that the rogue is based on d6. I.e. 2x max die at first level, then max minus one thereafter. Obviously this may not be true but for NPCs I would give them the HPs in the range of d6 per level. I never rolled for HP for my NPCs anyway, always gave tough ones high HP weak ones ow, but within the range of the hit dice. :)
 

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