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Ampersand: Sneak Attack


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FireLance said:
Unfortunately, there is still a chance that you may be disappointed. I can see evasion returning as a per encounter utility (or maybe defensive, if there is such a class) power.

I keep banhammer on hand for such occasions. Of course banination depends on the form the power takes. For instance I wouldn't something like this power -
Errant Prophecy Studios said:
Evasion
Utility 5
When the going gets tough you get out of the way.

Encounter * Martial, Weapon
Immediate Action
Personal
Prerequisite: Trained in Acrobatics
Trigger: Targeted by an area attack.

Effect: You can shift 2 squares if that would take you outside the area of the attack.

I just don't like the idea of completely dodging an explosive ball of fire and staying in one place.
 
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S'funny, I remember that Evasion actually did just that in the 3E playtests: if you made your save, you got shunted outside the AoE and took no damage. They ditched it because of playtesters calling down fireballs on themselves so as to escape hairy situations.
 

Campbell said:
I just don't like the idea of completely dodging an explosive ball of fire and staying in one place.

Agreed.

I personally like the idea of a character being able to assert their view of reality against a spell caster's, but until they start having will-based saves against Fireball, actual dodging does make more sense.

Then again, I'm also a little worried at the idea of a golem rupturing an artery as per Crimson Blade. :P

--

Hong: This makes me think that characters should reserve movement for use during a round.

Alternatively, that dodging should require a free adjacent square so you at least have somewhere TO move to (and swiftly return from).

Ultimately, it's probably just one of those "too much work for too little benefit" things.
 

hong said:
S'funny, I remember that Evasion actually did just that in the 3E playtests: if you made your save, you got shunted outside the AoE and took no damage. They ditched it because of playtesters calling down fireballs on themselves so as to escape hairy situations.

Um, wow. I'd like it if it shunted you and players fire balled themselves in order to get out of hairy situations. Its kind of cool.
 

Incenjucar said:
Then again, I'm also a little worried at the idea of a golem rupturing an artery as per Crimson Blade. :P

I'm not entirely sure they haven't thought of that. I expect to see something like the following in a golem's stat block.

Errant Prophecy Studios said:
Inorganic: All attacks vs. Fortitude miss.
 

Campbell said:
I'm not entirely sure they haven't thought of that. I expect to see something like the following in a golem's stat block.

I'm not so sure. That seems to fall into the same category of unfun as sneak attack not working on undead.
 

hong said:
S'funny, I remember that Evasion actually did just that in the 3E playtests: if you made your save, you got shunted outside the AoE and took no damage. They ditched it because of playtesters calling down fireballs on themselves so as to escape hairy situations.

I think tactics like that would be far less common if using Evasion actually cost something and afforded more limited movement.
 

Campbell said:
I'm not entirely sure they haven't thought of that. I expect to see something like the following in a golem's stat block.

Here's hoping.

Rogues should be able to be non-useless, but things that don't bleed don't bleed.
 

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