Pale Jackal
First Post
Ahglock said:It does to me, but oh well. The classes are just names as long as the concepts are possible the game has done its job.
Indeed.
Ahglock said:It does to me, but oh well. The classes are just names as long as the concepts are possible the game has done its job.
FireLance said:Unfortunately, there is still a chance that you may be disappointed. I can see evasion returning as a per encounter utility (or maybe defensive, if there is such a class) power.
Errant Prophecy Studios said:Evasion
Utility 5
When the going gets tough you get out of the way.
Encounter * Martial, Weapon
Immediate Action
Personal
Prerequisite: Trained in Acrobatics
Trigger: Targeted by an area attack.
Effect: You can shift 2 squares if that would take you outside the area of the attack.
Campbell said:I just don't like the idea of completely dodging an explosive ball of fire and staying in one place.
hong said:S'funny, I remember that Evasion actually did just that in the 3E playtests: if you made your save, you got shunted outside the AoE and took no damage. They ditched it because of playtesters calling down fireballs on themselves so as to escape hairy situations.
Incenjucar said:Then again, I'm also a little worried at the idea of a golem rupturing an artery as per Crimson Blade.![]()
Errant Prophecy Studios said:Inorganic: All attacks vs. Fortitude miss.
Campbell said:I'm not entirely sure they haven't thought of that. I expect to see something like the following in a golem's stat block.
hong said:S'funny, I remember that Evasion actually did just that in the 3E playtests: if you made your save, you got shunted outside the AoE and took no damage. They ditched it because of playtesters calling down fireballs on themselves so as to escape hairy situations.
Campbell said:I'm not entirely sure they haven't thought of that. I expect to see something like the following in a golem's stat block.