Wormwood
Adventurer
Oh thank the gods.Doug McCrae said:I was a little disappointed that it's so similar to 3e.
I thought I was the only one.
Oh thank the gods.Doug McCrae said:I was a little disappointed that it's so similar to 3e.
Wormwood said:Oh thank the gods.
I thought I was the only one.
I wasn't.Lizard said:I know you two are being sarcastic
Ah, I don't know. I think the fact that each class has powers (really powers, resource management included) changes a lot from 3E. We haven't seen enough of them to really understand how it can change the dynamics - though I am willing to believe that some of them have a better "mental model" of that then others.Wormwood said:Oh thank the gods.
I thought I was the only one.
Felon said:I can see why this post is 12 pages long before it's even noon. A post every 30 seconds or so. Doesn't somebody have some laundry to do or something?
Seriously, I'm a little underwhelmed. The impression I get is that the class has a lot of hardwired restrictions defining the class, particularly class skills and weapons. And other than the Tumble ability, everything is an attack. There aren't any maneuvers that set up the character for another maneuver, or provide defensive benefits, or anything very tactical at all. Nothing I see is very juicy at all.
Cam Banks said:I didn't say that I wasn't following the guidelines for wealth. What I'm saying is that the players didn't get to shop around for their items in order to score the tome +5 and stat booster +6. The RAW don't say "they should all have +X item Y at this level."
Cheers,
Cam
Wormwood said:Oh thank the gods.
I thought I was the only one.
"and grants combat advantage to you"Felon said:There aren't any maneuvers that set up the character for another maneuver
"Effect: You can shift a number of squares equal to one-half your speed"or provide defensive benefits
"and grants combat advantage to you"or anything very tactical at all.
Wolfspider said:So why would you prefer if Dungeons & Dragons changed even more from what it has been in the past?
What do you want D&D to be?
If what you want D&D is so different from what it's been, then why are you playing D&D and not some other game?