Oofta
Legend
I'm about to blaspheme, but I didn't like The Witcher 3. I just couldn't get into it.
It's okay, first time I tried it (I got it on sale) I couldn't get into it either. But then I picked it again and at last count I've spent 138 hour playing.
What I want to reassure some DM's is that these little things that seem inconsequential are actually very meaningful in a different way. Think about in real life, you go to school, attend college, get a job, accomplish things on your bucket list, then die. That's your story quest but it's the other, optional things that can make things so much more enjoyable which gets skipped in a speedrun. Like, the wife sidequest and the friendship drops you get along the way make a gloomy and boring life so much more exciting.
Likewise, it's the wand of magic missile that we randomly obtained that adds a little something to the adventure. The random goblin who, knowing he's out-matched, begs the party to spare him and guide them through the dungeon only to flee when they need him most. Sure, you can write those in but it loses the charm of feeling like you went out of the way and got rewarded.
Fair enough. Every DM has to find their voice and what works for them and their group.