D&D General An At-Will Warlock, Warlock’s Curse, and an Idiosyncratic Recharge Idea

doctorbadwolf

Heretic of The Seventh Circle
Imagine the Warlock with something like Hex as a class feature.

Now bring back the old playtest idea of transforming into the type of creature associated with your pact, like an archfey gaining cat eyes or hag warts, a fiend gaining horns, etc, but instead you have an altered state that is balanced on being pretty much constantly available, but you have to do specific things for it. (Like how Sneak Attack is balanced on getting it every turn but you have to use tactics to get it)

So when you Curse a creature, you also take on some aspect of your Patron. Archfey gains at-will Misty Step, Fiend gains extra fire or necrotic damage on all spells, GOO gains a charm aura, etc. You can regain a use of the Curse and the Transformation by your cursed target dying, or by a means determined by your subclass.

Or maybe the curse is at-will and the transformation is separate and 1/LR with the extra recharge thing.

The Curse would have extra things in Invocations and in subclasses, beyond the recharging the Transformation upon dropping a cursed target. Stuff like being able to deal damage to the target if it fails an ability check, or being able to reduce any roll it makes by a number equal to your curse die as a reaction, etc.

And then just ditch spell slots completely? Keep spells known, and ritual casting, and Invocations that let you cast a spell, but you just don’t have spell slots. Most of your core stuff is either at-will or short rest based, with few exceptions. A semi-at-will Warlock.
 

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New invocation

Pact of the At-Will, level 1
Prerequisite: a pact slot
You lose 1 Pact Slot. Select a level 1 warlock spell. You can cast it at-will.
You can take this feature multiple times but must sacrifice a pact slot each time. Increase the warlock spell level each time you take it. (Level 2 spell when take twice, level 3 spell when take a 3rd time)

Greater Pact of the At-Will
Prerequisite: Mystic Arcanum
You lose 1 Mystic Arcanum. Select a warlock spell equal to half the Mystic Arcanum level. You can cast it at-will. (I.e. your level 6 Mystic Arcanum for a level 3 spell)
You can take this feature multiple times but must lose a different Mystic Arcanum each time.
 

New invocation

Pact of the At-Will, level 1
Prerequisite: a pact slot
You lose 1 Pact Slot. Select a level 1 warlock spell. You can cast it at-will.
You can take this feature multiple times but must sacrifice a pact slot each time. Increase the warlock spell level each time you take it. (Level 2 spell when take twice, level 3 spell when take a 3rd time)

Greater Pact of the At-Will
Prerequisite: Mystic Arcanum
You lose 1 Mystic Arcanum. Select a warlock spell equal to half the Mystic Arcanum level. You can cast it at-will. (I.e. your level 6 Mystic Arcanum for a level 3 spell)
You can take this feature multiple times but must lose a different Mystic Arcanum each time.
Hmm. I think I’d prefer to just have a variant feature that replaces pact magic with more invocations, and add back in the “cast this spell once a day” invocations, and maybe have some “these couple spells can be cast as a ritual” invocations to be in between normal at will and 1/day.

And maybe add invocations that steal “magical secrets” from the Bard, since I don’t intend to keep that when I rewrite the Bard.
 

Doable, I suppose; ive always considered warlock to be closer to half-caster in spirit.

But there's one big hang up.

Survivability is currently tied up into spells. Most notably, armor of agathys for extra thp, bit there's others. The familiar to make drone strikes. This creates an uniquely warlock playstyles. I'd rather not toss them out with the spells, so I'd like to see that addressed
 

Vaguely sounds like Incarnum magic, might be worth digging through that 3E book if you can get your hands on it. Might be better fitting as a Pact granting a limited form of Alter Self (Pact of the Altered? Pact of the Aspect?) that is interlinked with Invocations, rather than revising the entire class.
 

Doable, I suppose; ive always considered warlock to be closer to half-caster in spirit.

But there's one big hang up.

Survivability is currently tied up into spells. Most notably, armor of agathys for extra thp, bit there's others. The familiar to make drone strikes. This creates a uniquely warlock playstyles. I'd rather not toss them out with the spells, so I'd like to see that addressed
Yeah I’m not sure how to addresss it, but I’ll think on it
Vaguely sounds like Incarnum magic, might be worth digging through that 3E book if you can get your hands on it. Might be better fitting as a Pact granting a limited form of Alter Self (Pact of the Altered? Pact of the Aspect?) that is interlinked with Invocations, rather than revising the entire class.
The point is partly to rewrite the class, because while I enjoy the 5e warlock, I see the potential for an even weirder version.
 

I really wish D&D supported Something like an altered enhanced state that you only get back by defeating enemies or doing some other thing.

But it’s a bit like the hexblade’s “kill a guy and get a wraith” or various attempts at a class that builds up momentum in order to do their special move.

Anyway I’ve been working more on my own game lately, but this is still percolating in my brain. Maybe as part of a set of variant classes that don’t work based on DnD’s attrition assumptions.
 

I like most the A5E version where warlock has spell points, as casting some spells at "level 5" is really awful ways to waste a 5th level spell slot.

also add that Short rest is 1minute long or it can even be "full round action" and you are "blinded" and "paralyzed" while you perform the "recharge" action.
 

I would love to see Warlocks with a rebalanced at-will Hex plus pact boons for when a hexed target is killed or defeated. It's one of those times when story and mechanics really link up, making the warlock player feel like they're serving their patron by sending them souls or killing their enemies.
 

Quick calculations.

Level 5
Eldritch Blast deals 2d10+8 = 19* .6 = 11.4
Magic Missile 3d4+3 = 10.4
Burning Hands 3d6 = 10.5 * .75 = 7.875


So a level 5 warlock casting level 1 damage spells at-will (not healing Word or Command), seems fine.
 

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