FourthBear said:
I tend to dislike Scry-Buff-Teleport, but one of my major objections isn't the *PCs* abusing it. It's trying to justify why the NPC villains don't abuse the hell out of it. You can always try to justify your villains spending all of their days in a small area (every time I've worked out the actual area covered by the wards in the game I've thought they're actually damn small) magically warded against Scrying or Teleportation. But what about the PCs? Are they expected to spend their days huddled behind such wards? Why don't the bad guys Scry-Buff-Teleport right back? In most campaigns and adventure paths, the bad guys have ample access to magical teleporation (heck, teleporting outsiders practically infest the Paizo Adventure Paths). I find it hard to justify why the forces of evil don't abuse the hell out of it. And if the DM provides handy, portable protections against such things, why doesn't everyone have them? And if everyone does have them, why did why bother with this whole furshlinger arms race to begin with?
Thank you. That's my point exactly. Either it's common, or it's rare.
What's happened here is that some gamers have stumbled across a loophole in the game rules. The DM doesn't exploit the loophole against them because, simply put, a good DM doesn't do that.
The players exploit the loophole and think they're being clever. But they'd scream bloody murder if the DM did it back. For instance:
*The PCs are out of spells. They've just cleaned out the Caves of Despair and obtained the artifact they need to confront the evil dark lord Sythas.*
PC: "Okay, after we rest and recover, we should be able to ambush Sythas and destroy him."
*Sythas appears in a flash of teleportation energy*
Sythas: "I was waiting for this moment. Now you are weak. DIE FOOLS, DIE!"
*TPK*
Yeah. That's fun. And why doesn't it happen? Because the DM's not trying to screw the players. By contrast, when they do it, they're, what, playing smart?
Sorry I don't buy it. Next time someone tries to scry the BBEG in my game, he finger of deaths them. That'll end that tactic for good.