Whizbang Dustyboots said:Way too metagamey. Why should the Astral Plane be required for teleportation? Breaking that through D&Disms is the wrong way to go about it, since it presumes that the D&Disms are compelling to groups (and to new groups, they certainly won't be) and that those D&Disms will never change in subsequent editions (if the Astral is removed from teleportation in 4E, Midnight either needs a new edition or suddenly it's Teleport City).
Great. It's still stupidly metagamey and is unnecessary to the core idea of the setting, "what if the bad guys won Lord of the Rings." You don't need a D&Dism to make that happen, you just need to say "hey, this is Middle-Earth with the numbers filed off. You don't get teleport, man."Calico_Jack73 said:Because ideally time and space have no meaning on the Astral Plane. You can jump into Astral Space then jump out at any location on the prime with no passage in time. Kinda like hyperspace to realspace.
It may be Metagamey but it is a core concept to the Midnight setting... when the dark god Izrador was cast out of the heavens he separated the prime from ALL the planes.
Whizbang Dustyboots said:Great. It's still stupidly metagamey and is unnecessary to the core idea of the setting, "what if the bad guys won Lord of the Rings." You don't need a D&Dism to make that happen, you just need to say "hey, this is Middle-Earth with the numbers filed off. You don't get teleport, man."
To second JohnSnow: The Sundering isn't metagamey at all, really. Some of the following are major consequences of the isolation of Aryth from other planes:Whizbang Dustyboots said:Great. It's still stupidly metagamey and is unnecessary to the core idea of the setting, "what if the bad guys won Lord of the Rings." You don't need a D&Dism to make that happen, you just need to say "hey, this is Middle-Earth with the numbers filed off. You don't get teleport, man."
So, no healing or things like Lesser Restoration?ruleslawyer said:2) No divine magic or divine intervention. The only god is Izrador, and the only divine magic is the legates'.