Imaculata
Hero
The forest of Arboreal Trees
The players come upon an area of land that has been turned into a brown acidic mush, while strange alien looking trees slowly consume the land. The trees look like tall fleshy, red structures. But instead of branches or a canopy, the Arboreal Tree has a couple of red leafs at the top, crowned by a cluster of strange purple fruit. Any land these trees touch slowly turns into the same goo. The trees move about 5 foot per hour, but over the course of a few days they can slowly cover quite a bit of distance. The alien fruit is poisonous, and the trees can be destroyed with sharp magical weapons, or fire.
With a successful DC 16 wisdom (survival) check the players can locate the origin of the alien trees: a crashed alien spaceship, shaped like a giant metal wood-louse. Hostile other-worldy monsters may be nearby and attack the players. The cargo area of the ship is broken, spilling many of the purple fruit on the land, and thus spreading the infection.
The subterranean portal
The players encounter a small stream flowing from a cave. Upon exploring the cave, they find a bright purple portal from which the stream is flowing. The portal leads to another land location elsewhere in the world, where water simply flows into the portal. The portal may have been caused by some magical incident, or it may be a natural phenomenon.
The sunken cathedral
The players find the ruins of an ancient cathedral. The cathedral is flooded with water, because it has sunken partially into a lake or swamp. The roof is missing, and the cathedral may be inhabited by hostile monsters. If the cathedral is still in use, then there willl be signs of this in the form of lit candles, which are much newer than the building. In the main hall of the cathedral is a large statue dedicated to some ancient god. If there are hostile creatures in the cathedral, they may be worshipping the god. As the players explore the building, the water in the cathedral reaches up to their knees in many places, and up to their waist in others. This slows the movement of the players down.
The lazy dragon
The players encounter a group of farmers who have just been attacked by a dragon. The dragon took some of their cattle as they were on their way to the market. The farmers ask the players to deal with the dragon, but surprisingly none of the farmers seems injured.
The players can find the dragon at its cave, feasting on a couple of cows, while lying on a pile of junk. The dragon is fat, and none of its hoard are of any value. It pays the players no mind, and they can take what ever they like, since nothing in the cave is of any real value. It will only fight the players if they really insist. The dragon speaks common, and is very content with what little he has to do to stay fed. A banquette of cattle is paraded to town every week, which provides him with food without much effort.
The dragon holds a princess hostage, but it turns out the princess willingly kidnapped herself, to avoid being married to a prince she does not like. The dragon doesn't want the princess in his lair, but he is also too lazy to drive her away. The king does not bother with sending someone after her, because he sees through her trick, and expects she'll return home eventually.
As long as the players don't attack the dragon, he is friendly to them.
The arctic asteroid
A large asteroid has crashed down onto this part of the land, changing the climate of a very local area surrounding the asteroid to a cold climate. The asteroid itself is about the size of a cathedral, and is partially made of rock and ice. The players may encounter ice elementals here, or other creatures that fit a cold climate. If the players take a sample of the asteroid, this could be valuable to a blacksmith or wizard.
The automaton arena
A wizard is organizing a tournament in town. He has an automaton that will fight contestants, and whoever succeeds in defeating the automaton, can win a lot of gold. The automaton regenerates automatically between each fight, so that every contestant fights him at full HP. Only one combatant is allowed to fight him at a time. Once a combatant surrenders, or is down to 0 HP, the automaton automatically stops fighting, so the contestant can be carted off to the hospital. Many knights in shiny armor (mostly noble men) have lined up to have a go. If the automaton takes electricity damage, it goes rogue and will attack anyone (including the audience).
The forest of the fallen army
This forest is full of giant stone soldiers that are scattered about, and overgrown with plants and a thick layer of moss. Every statue is in a different pose, as if it slouched down after a long battle. Each statue wears a stone suit of armor, and carries its own stone weaponry. It seems the stone army has been lying motionless in this forest for so long, that neither the locals, nor animals, pay any attention to them. The army must have been here for ages, because nature has adapted to their presence, and some of the statues are partially swallowed by the trees. The forest seems to have grown around them.
The players come upon an area of land that has been turned into a brown acidic mush, while strange alien looking trees slowly consume the land. The trees look like tall fleshy, red structures. But instead of branches or a canopy, the Arboreal Tree has a couple of red leafs at the top, crowned by a cluster of strange purple fruit. Any land these trees touch slowly turns into the same goo. The trees move about 5 foot per hour, but over the course of a few days they can slowly cover quite a bit of distance. The alien fruit is poisonous, and the trees can be destroyed with sharp magical weapons, or fire.
With a successful DC 16 wisdom (survival) check the players can locate the origin of the alien trees: a crashed alien spaceship, shaped like a giant metal wood-louse. Hostile other-worldy monsters may be nearby and attack the players. The cargo area of the ship is broken, spilling many of the purple fruit on the land, and thus spreading the infection.
The subterranean portal
The players encounter a small stream flowing from a cave. Upon exploring the cave, they find a bright purple portal from which the stream is flowing. The portal leads to another land location elsewhere in the world, where water simply flows into the portal. The portal may have been caused by some magical incident, or it may be a natural phenomenon.
The sunken cathedral
The players find the ruins of an ancient cathedral. The cathedral is flooded with water, because it has sunken partially into a lake or swamp. The roof is missing, and the cathedral may be inhabited by hostile monsters. If the cathedral is still in use, then there willl be signs of this in the form of lit candles, which are much newer than the building. In the main hall of the cathedral is a large statue dedicated to some ancient god. If there are hostile creatures in the cathedral, they may be worshipping the god. As the players explore the building, the water in the cathedral reaches up to their knees in many places, and up to their waist in others. This slows the movement of the players down.
The lazy dragon
The players encounter a group of farmers who have just been attacked by a dragon. The dragon took some of their cattle as they were on their way to the market. The farmers ask the players to deal with the dragon, but surprisingly none of the farmers seems injured.
The players can find the dragon at its cave, feasting on a couple of cows, while lying on a pile of junk. The dragon is fat, and none of its hoard are of any value. It pays the players no mind, and they can take what ever they like, since nothing in the cave is of any real value. It will only fight the players if they really insist. The dragon speaks common, and is very content with what little he has to do to stay fed. A banquette of cattle is paraded to town every week, which provides him with food without much effort.
The dragon holds a princess hostage, but it turns out the princess willingly kidnapped herself, to avoid being married to a prince she does not like. The dragon doesn't want the princess in his lair, but he is also too lazy to drive her away. The king does not bother with sending someone after her, because he sees through her trick, and expects she'll return home eventually.
As long as the players don't attack the dragon, he is friendly to them.
The arctic asteroid
A large asteroid has crashed down onto this part of the land, changing the climate of a very local area surrounding the asteroid to a cold climate. The asteroid itself is about the size of a cathedral, and is partially made of rock and ice. The players may encounter ice elementals here, or other creatures that fit a cold climate. If the players take a sample of the asteroid, this could be valuable to a blacksmith or wizard.
The automaton arena
A wizard is organizing a tournament in town. He has an automaton that will fight contestants, and whoever succeeds in defeating the automaton, can win a lot of gold. The automaton regenerates automatically between each fight, so that every contestant fights him at full HP. Only one combatant is allowed to fight him at a time. Once a combatant surrenders, or is down to 0 HP, the automaton automatically stops fighting, so the contestant can be carted off to the hospital. Many knights in shiny armor (mostly noble men) have lined up to have a go. If the automaton takes electricity damage, it goes rogue and will attack anyone (including the audience).
The forest of the fallen army
This forest is full of giant stone soldiers that are scattered about, and overgrown with plants and a thick layer of moss. Every statue is in a different pose, as if it slouched down after a long battle. Each statue wears a stone suit of armor, and carries its own stone weaponry. It seems the stone army has been lying motionless in this forest for so long, that neither the locals, nor animals, pay any attention to them. The army must have been here for ages, because nature has adapted to their presence, and some of the statues are partially swallowed by the trees. The forest seems to have grown around them.
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