An Epic Game In Progress [Our DM WizarDru Please Read]

dravot

First Post
Turnabout is fair play.

You've all been so helpful to WizarDru in coming up with nasty ways of killing us. Now we're asking you to help him come up with fabulous rewards for the characters.

Rewards can be material, special powers, divine gifts, political favors or anything else you can think of. Ignore the cohorts...this is about us.

We eagerly await your help.
 
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The beast circled above his tribe. He knew that two of these tiny terrors had nearly laid his mighty benefactors low, so he harbored little hope in his small, cold heart. The females yapped in fear.

He hunched down on spindly, back-bent legs, tail up for balance. His eyeslits narrowed in calculation, until he leapt into the air, intercepting the buzzing death-dart mid-dive.

As he triumphantly pinned his tiny foe, his mind wandered, wondering what an entire generation of his progeny would look like. Why, every egg for the next three years would bear his proud name, and -- his dream, reveire and forearm were punctured by the paragon stirge's preternaturally deadly probiscus, and Meepo felt his lifeblood drain away.

His howl became a snarl, and his last conscious action was to bite down on his pinned enemy. He felt waves of ... energy? emotion? potential?

When he awoke, the world was re-made, and he was re-made with it. Meepo had become a paragon kobold with a symboitic paragon stirge.

dravot said:
Ignore the cohorts...this is about us.

Er... never mind then.

-- N
 


Argent Silvermage said:
Yeah....um.... Nifft.... you might want to stay out of the sun. your brains are baking. :eek:

Sorry, Bolo should get a symbiotic paragon stirge if he wants one too! ;)

-- N, brains baked by Bahamas
 

Mwa-ha-ha! You see? You see?!?

Our readers only crave your SUFFERING!

Hmmm....templated half-Paragon Stirge Kobold Chief.....has kind of a ring to it, really. :D
 

WizarDru said:
Our readers only crave your SUFFERING!

I guess I should post here, eh? Turnabout being fair play, and all.

First, I always like to listen to the players desires. There has been mention of the desire for their own little pocket universe. Let them each write in, say... 3 traits of their little pocket dimension. Now, to keep it a little interesting, they don't get to consult with each other first... the gods just pluck the characters (not players) 3 greatest desires for a world out of each of their pointy little heads. Hope none of them likes a good challenge! See also:

http://www.gamespy.com/comics/nodwick/gamespyarchive/gspynod144.html

and the Ghostbusters movie. Ray!!!

. . . . . . . -- Eric
 


Rewards are always tricky to suggest, especially for another person's game. Some of the one's that I've dealt out/received in higher level games:

The Mark of the Archons (from Twilight Calling): After assisting the guardian of a demi-plane the PCs are rewarded by two Archons by having tattoos burn into their left/right hands. Their souls now burn with the power of the divine, allowing them to summon forth a burning archon sword (type and size their choice, once selected though it cannot be changed). The sword cannot be sundered or the wielder disarmed for it is made from pure fire (the wielder is immune to the damage of his/her own sword only). The sword is unlike usuing conventional blades, and though the PC does not need a Weapon Proficency to wield it (it is a part of his soul), Weapon Focus and Specialization feats do not apply to it (unless they are specifically bought for the blade). For bypassing damage reduction it is not considered a magic weapon, making it and excellent secondary weapon. The weapon (not matter what size of form it takes) deals 4d8 points of damage which cannot be altered by strength bonuses to hit or damage (made from pure fire, brute force has little effect on the weapon's utility) but a character with Weapon Finesse may use the weightless blade (always considered light) with his/her Dex bonus to hit. The sword can be dispelled, and quenched (using a frost brand, etc) but can be recalled next round as a free action. The sword always appears in the character's primary attack hand and springs forth from the tattoo, making it impossible to pass to another person or even switch hands.

The Crown of Kings (remember the old FF games?): This ancient golden crown is decorated with soaring eagles that stretch from the base skywards, creating six spyres that tower above the wearer's head. The crown resonates great power, but for some reason it only responds to a wearer of sufficent leadership ability (the wearer must make a Charisma check DC 15 when first worn or the Crown will forever refuse to manifest powers for him/her). The crown grants its wearer many powers, and the ancient kings of old used to pass the crown from kingdom to kingdom so that all could share in its prosperity.
Personal effects: Wearer is granted Low-light Vision, Alertness (as the feat), Spell Resistance 25, damage reduction 5/evil or good (wearers choice but their alignment must oppose, neutral wearers always select evil), detect magic, and a +4 bonus to Charisma.
Invoked Powers: The wearer of the Crown of Kings may invoke the following powers all at 20th level - Dimensional Lock (1/month), Repulsion (1/week), Tongues (1/day), Prayer (3/day), Misdirection (1/day), Shield (7/day), Heroism (5/day), and Dispel Magic (5/day).
Continual Powers: The Crown of Kings allows the wearer to radiate the effect of a Rod of Rulership except that the limit of 500 minutes are recharged at the rate of 1 minute per week. If the soverign of a nation wears it for more than a week, all natural productivity of the lands increase by 10% (farms grow 10% more, mines produce 10% more, quality of animal meat 10% greater, etc) as the land prospers under the rule. If any natural disaster or affliction (plague, earthquake, etc) should strike the land, the Crown has a 40% chance of preventing it. Though this power is extremely special, it comes with a drawback. Should the Crown be stolen (not given away) or lost, the kingdom suffers as all production decreases by 20% and disasters effect the kingdom 60% worse than predicted. This affliction lasts for 5 years, but should the kingdom retain the Crown it will prematurely cease. Once the 5 year curse is over, the kingdom suffers a 10% drop in productivity for a decade and the kingdom's morale is poor (though not nearly as bad as during the previous 5 years).

When I have more time I'll post more, that's if you like them.
 

And some more:

The Energetic Might of Boccob (see BoEM2): Some say that magic is a living, breathing entity. Sage speculate that since wizards and sorcerers are 'fed' magic through various teachings or heritage, magic itself spring forth from its own well of life. The Energetic Might of Boccob is perhaps an example of this, though how strong an argument it is is up to the eye of the beholder.
Seen as a crackling magical effect, much light a tiny quasi-elemental of lightning, its pink-blue aura radiates strong magic (and if consentrated on, even detect magic spells return strange readings). Though an intelligent creature, Mights (or Mites as some choose to call them) only task is to use the magic that races through their forms. The more powerful these Mites are, the stronger colours and auras they resonate.
Yun-Ulander is an elder spell, one that has drifted through the infinate astral for centuries. Recently it attached itself to a githyanki raiding party (the first mortal it had seen for decades) and escaped onto the Prime. If friendly contact is made, Yun-Ulander attempts to assist (whether suggested or not) PCs in trouble. It can cast any 7th level spell at will, but draws on the power of nearby creatures to fuel it, only if the PCs have treated the 'spell' very well and with the utmost respect and reverence does it even consider damaging itself with the Wisdom cost of its magic.
Yun-Ulander (7th level spells-cast at 17th level, DC 25). Int 17, Wis 17, Cha 26; dmg 2d6+4 temporary Wisdom points. This 'spell' duplicates any 7th level spell, divine or arcane.

The Oracle of All-Seeing: Resting deep within the darkest caverns on the Elemental Plane of Earth, an elegant and infinately detailed crystal formation resonates all of the sounds of the multiverse. Because sound never truely disappears, only grows so weak that none can hear it, all sound eventually reaches this cavern and is absorbed by the crystals within through a divine process long since forgotten even by the eldest of gods.
The 'Oracle' itself is no one thing, all of the crystals are set up in a way to 'read' everything that has ever happened through the sounds and music of the multiverse, and then decide on probable outcomes of anything asked. Should the PCs ever discover the Oracle, inbuilt measure set by its creator as time was first weaving, prohibits any creature using the device twice. The Oracle has one main purpose, it will tell you when and how you will die. The death it explains is the non-ressurectable, damned-forever, no-coming back death (as many fear little, for death can be reversed). But knowing the way that you will die is a traumatic experiance, and viewers must succeed a Will save (DC25) or go instantly insane (even if cured they develop a phobia surrounding their vision that causes them to become shaken at the mention of the event, and frightened is it ever occurs, no save). Those whose minds can handle their fate have been given an insight into their future, for there is no escaping the vision given. When it occurs however, the PC may attempt to change his/her own fate, denying the vision given by the Oracle. During the event the PC is effected by a Greater Heroism spell (caster level 30th), and should he/she survive she gains double experiance for the encounter. The Oracle can never again see the death of a person that has survived their first experiance however.
 

The Rod of Scintillating Lizard Joy-I'm under the impression that it automatically charms ALL REPTILLIAN life it's used upon (yes, this includes dragons and such!). There is no saving throw involved. Special lights will spring forth that change in colour frequently and flit about in fun ways. Danceable music will sound, as well. The reptiles will not only be charmed, but very very happy and agreeable not to mention overjoyed to see you. All of a sudden, their existence revolves around you. Doesn't that sound special and warm? Wait a minute......is the Tarrasque a reptile?!? LoL


And if that's not good enough, there's always the Dog of Smuggling...............
 
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