Eternalknight
First Post
I agree with Sigil. We are playing, at the moment, a D20 version of Warhammer Quest of our own design. We have only had one session, but man, it was the most fun anyone had had in ages!
der_kluge said:Old school feel is where the GM has more control over the game.
3rd edition tends to place more control in the player's hands.
WayneLigon said:Something like that. 1st edition feel is very much like a more pathological Knights of the Dinner Table episode. Never give the players an even break. They figure out a 'sure thing'? Screw it up. Take their gold. Teleport away all their magic items.
rounser said:just that you've missed quite a few of the "differents", IMO.
The Sigil said:Countertheory...
"Old school" feel is the assumption, "if it isn't explicitly mentioned as something your character can try, you can't try it."
"New school" feel is the assumption "if it isn't explicitly mentioned as something your character CAN'T try, you can try it."
rounser said:Counter-countertheory:
New school - more stuff codified, therefore more stuff "off limits" because the rules have covered it and explicitly won't let you do it (or will imply that a crazy-high roll is needed, which amounts to much the same thing).
Old school - less stuff codified, therefore more stuff open to DM rules improv (and therefore player requests to do crazy stuff), depending on the DM.
Again, not necessarily good or bad; just different...and come to think of it, this is just a variation on der-kluge's original post theory.
Nope. Other way 'round.der_kluge said:I think I've figured it out.
Old school feel is where the GM has more control over the game.
3rd edition tends to place more control in the player's hands.
This is my theory.
Discuss.