der_kluge said:3rd edition tends to place more control in the player's hands.
der_kluge said:I think I've figured it out.
Old school feel is where the GM has more control over the game.
3rd edition tends to place more control in the player's hands.
This is my theory.
Discuss.
S'mon said:I think it was Monte said that 3e was about "taking the GM out of the equation". I think you're basically right, the 3e RAW are designed to eliminate or at least lessen the need for GM judgement and shift power to the players.
Numion said:DM is still the single most important participant in the game. He needs to make less rules up on the spot, but he still controls everything else within the game, sans PCs...This holds the DM to a higher standard - do what you will, but play the same game the players are playing.
Whisper72 said:Those who have had unfair, inconsistent or uncreative DM's (creativity here is not meant in terms of creating adventures, but in terms of making up rulings on the spot) in the past will have bad memories of old skool games, and see the new rules as a delivery from that evil.
those who had tons of fun with 'good' DM's in the past, did lots of fun freeform stuff, will now feel constrained and therefore hunker after the old rulesets...
To me, this amounts to the DM having less control, no matter how it's worded. Just like a skilled lawyer has more control over the legal system because of his knowledge, and how a lawyer WITHOUT a legal code is almost powerless.Crothian said:It feels like the players have more control, but in reality they just have a greater understanding of the rules and more options. The amount of control players have always depends on the DM and not the system.
i'll just call Bullstuff on your theory.The Sigil said:Countertheory...
"Old school" feel is the assumption, "if it isn't explicitly mentioned as something your character can try, you can't try it."
"New school" feel is the assumption "if it isn't explicitly mentioned as something your character CAN'T try, you can try it."
Basically, old school feel is about limiting options (often with different resolution systems), which makes the game easier IMO for a GM in some respects... your players are basically choosing from a list of options, which you can pre-know.
New school thinking is about "you can do anything you want" and trying to come up with rules for every combination people can try. It's easier in that there are rules for things. Its harder in that as a GM, you have no idea what wild idea is coming out of left field.
Discuss.
--The Sigil
diaglo said:i'll just call Bullstuff on your theory.
Old school was all about openness. free use of whatever you wanted as long as the referee said okay.
new school is about having everything spoonfed to you. but still requires the referee to say okay.
Discuss.
Henry said:Not everyone had the skill at DM'ing that you and your group did, back then. To my 13-year old mind, the books had ALL the rules; there were no more, and to heck with you for suggesting there was more that could be customized or added. A DM experienced now, might take AD&D or OD&D and house-rule it DIRECTLY into something that would resemble 3E in characters made, playstyle assumed, and options given.