an_idol_mind
Explorer
Dr Simon said:The easy fix, of course, is to (a) divide award XP by some value or (b) multiply required xp by some value. Either will slow the rate of progression if that's what you want.
This sort of brings up another difference between editions: variant rules. While rules options and house rules have always been available in the core books, 3rd edition formalized them a bit with the addition of variant rules sidebars -- not to mention the cornucopia of variant rules that is Unearthed Arcana. For example, in the case of experience, there are a number of sidebars in the DMG talking about faster advancement, slower advancement, and even fixed experience points per adventure/encounter. All with pros and cons discussed.
Previous editions also provided optional rules, such as morale, the original use of THAC0, and proficiencies. In my experience, these options were usually assumed to be standard by many groups (I don't know of any 2e groups that didn't use proficiencies, for example). 3rd edition, however, assumes that the core is standard, with variant rules being rarely used from group to group.