D&D 5E An Expert-Level Hoard

jamesjhaeck

Explorer
"If characters have a chance to paw through the piles [of treasure] and keep what they find, they get...[coins, gems], and a potion of greater healing. Alternatively, you can create your own expert-level hoard" (Hoard of the Dragon Queen, page 53).

Clearly, this is one of the many terminologies that didn't survive the final round of editing. But how can a DM interpret this to create their own treasure hoard? One of the common complaints raised against HotDQ is that there's a serious dearth of magic items, especially compared to LMoP. At this point in the adventure, characters should be around fifth level, and have had the opportunity to maybe snag a +1 longbow.

The gold value of all the treasure in Area 1Q of Castle Naerytar is 2,417gp, and according to the DMG, uncommon magic items are worth between 101 and 500gp. If the party's around 5th level, then the treasure hoard in 1Q should probably be generated from the CR1-4 or 5-10 table in the DMG. 5e is designed to not require magic items, but interesting magic items (i.e., not +1 longbow) can bring a game to life. Given how magic-item starved HotDQ has been so far, I'm comfortable rolling on the CR5-10 table and cutting the monetary rewards in half.

I ultimately settled on a hoard of (about 7,538sp, 1,012 gp, 2 pp, two 100gp art objects, and two rolls on Magic Item Table F. Not counting the magic items, this has a cash value of 1,985gp. Throw in two uncommon objects from Table F, and that's a hoard worth about as much the original 2,417gp from HotDQ.

What this tells me is that the "expert-level hoard" talked about in HotDQ doesn't really have an equivalent in the current rules. How have you improved the treasure hoards in Tyranny of Dragons?
 

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