VelvetViolet
Adventurer
Since none of the books I've seen include an Intelligence-based divine spellcaster that carries a prayerbook, I've decided to make one myself. The archetype below is loosely based on the Archivist from Heroes of Horror, but uses only text from the PRD and 3pp sources to make it Open Game Content. Critique is welcome and strongly desired.
Prelate (Wizard Archetype)
A prelate serves a deity or an ideal, but unlike a cleric his powers do not come directly from worship. Instead he studies the lore of his faith much as a wizard studies arcane secrets.
The following are the class features of the prelate.
Weapon and Armor Proficiency: Prelates are proficient with simple weapons and with light armor. They are not proficient with shields.
Class Skills: The prelate's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Divine Spells: A prelate casts divine spells, not arcane spells, drawn primarily from the cleric spell list. Over time, a prelate also learns to uncover, research, and prepare non-cleric divine spells as well. The prelate does not know all divine spells of the appropriate level as a cleric does. Instead, he must prepare divine spells from his prayerbook, which contains his collection of written divine spells.
Some spells work differently when cast by characters of different classes. A prelate’s spells are presumed to be the cleric/oracle versions. If the spell in question is not a cleric/oracle spell, then default to druid, shaman (ACG), divine bard (archetype), inquisitor (APG), paladin, ranger, and antipaladin (APG), in that order. For the prelate, spells from the spell list of a class that does not receive spells of 6th level or higher have an effective spell level two higher than usual.
This ability alters the spells class feature.
Bonus Languages: A prelate's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race. This replaces the bonus languages of the wizard.
Mystic Bond: If choosing a bonded object, the object can be a holy symbol (in addition to the normal options). This ability alters the arcane bond class feature.
Orisons: Prelates can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. This ability replaces the cantrips class feature.
Prayerbooks: A prelate does not receive his divine spells directly from the deity or other mystical force he venerates. Instead, he must search for and collect new divine spells to record in his prayerbook, much in the same way a wizard does arcane spells for his spellbook. These divine spells can come from divine scrolls, holy tablets or other magical writings. The prelate cannot prepare any divine spell not recorded in his prayerbook, except for read magic, which all prelates can prepare from memory.
A prelate begins play with a prayerbook containing all 0-level cleric/oracle spells plus three 1st-level cleric/oracle spells of the player's choice. The prelate may also select a number of additional 1st-level cleric/oracle spells equal to his Intelligence modifier to add to his prayerbook. At each new prelate level, he gains two new cleric/oracle spells of any spell level or levels that he can cast (based on his new prelate level). At any time, a prelate can also add divine spells found on scrolls or other magical writings to his prayerbook. In this way, a prelate can learn and prepare non-cleric/oracle divine spells (druid or inquisitor, for example). The two free divine spells he gains at each new prelate level must always be selected from the cleric/oracle spell list however.
This ability replaces spellbooks.
Section 15: Copyright Notice
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
New Paths Compendium. © 2013 Open Design LLC; Authors: Marc Radle, Crystal Frasier, John Ling, Jr., and Jerall Toi.
Prelate (Wizard Archetype). © 2014 Sophie Kinsella.
Open Content: The prelate archetype is Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Prelate (Wizard Archetype)
A prelate serves a deity or an ideal, but unlike a cleric his powers do not come directly from worship. Instead he studies the lore of his faith much as a wizard studies arcane secrets.
The following are the class features of the prelate.
Weapon and Armor Proficiency: Prelates are proficient with simple weapons and with light armor. They are not proficient with shields.
Class Skills: The prelate's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Divine Spells: A prelate casts divine spells, not arcane spells, drawn primarily from the cleric spell list. Over time, a prelate also learns to uncover, research, and prepare non-cleric divine spells as well. The prelate does not know all divine spells of the appropriate level as a cleric does. Instead, he must prepare divine spells from his prayerbook, which contains his collection of written divine spells.
Some spells work differently when cast by characters of different classes. A prelate’s spells are presumed to be the cleric/oracle versions. If the spell in question is not a cleric/oracle spell, then default to druid, shaman (ACG), divine bard (archetype), inquisitor (APG), paladin, ranger, and antipaladin (APG), in that order. For the prelate, spells from the spell list of a class that does not receive spells of 6th level or higher have an effective spell level two higher than usual.
This ability alters the spells class feature.
Bonus Languages: A prelate's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race. This replaces the bonus languages of the wizard.
Mystic Bond: If choosing a bonded object, the object can be a holy symbol (in addition to the normal options). This ability alters the arcane bond class feature.
Orisons: Prelates can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. This ability replaces the cantrips class feature.
Prayerbooks: A prelate does not receive his divine spells directly from the deity or other mystical force he venerates. Instead, he must search for and collect new divine spells to record in his prayerbook, much in the same way a wizard does arcane spells for his spellbook. These divine spells can come from divine scrolls, holy tablets or other magical writings. The prelate cannot prepare any divine spell not recorded in his prayerbook, except for read magic, which all prelates can prepare from memory.
A prelate begins play with a prayerbook containing all 0-level cleric/oracle spells plus three 1st-level cleric/oracle spells of the player's choice. The prelate may also select a number of additional 1st-level cleric/oracle spells equal to his Intelligence modifier to add to his prayerbook. At each new prelate level, he gains two new cleric/oracle spells of any spell level or levels that he can cast (based on his new prelate level). At any time, a prelate can also add divine spells found on scrolls or other magical writings to his prayerbook. In this way, a prelate can learn and prepare non-cleric/oracle divine spells (druid or inquisitor, for example). The two free divine spells he gains at each new prelate level must always be selected from the cleric/oracle spell list however.
This ability replaces spellbooks.
Section 15: Copyright Notice
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
New Paths Compendium. © 2013 Open Design LLC; Authors: Marc Radle, Crystal Frasier, John Ling, Jr., and Jerall Toi.
Prelate (Wizard Archetype). © 2014 Sophie Kinsella.
Open Content: The prelate archetype is Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
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