An intelligence-based divine caster [PEACH]

VelvetViolet

Adventurer
Since none of the books I've seen include an Intelligence-based divine spellcaster that carries a prayerbook, I've decided to make one myself. The archetype below is loosely based on the Archivist from Heroes of Horror, but uses only text from the PRD and 3pp sources to make it Open Game Content. Critique is welcome and strongly desired.

Prelate (Wizard Archetype)
A prelate serves a deity or an ideal, but unlike a cleric his powers do not come directly from worship. Instead he studies the lore of his faith much as a wizard studies arcane secrets.
The following are the class features of the prelate.
Weapon and Armor Proficiency: Prelates are proficient with simple weapons and with light armor. They are not proficient with shields.
Class Skills: The prelate's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Divine Spells: A prelate casts divine spells, not arcane spells, drawn primarily from the cleric spell list. Over time, a prelate also learns to uncover, research, and prepare non-cleric divine spells as well. The prelate does not know all divine spells of the appropriate level as a cleric does. Instead, he must prepare divine spells from his prayerbook, which contains his collection of written divine spells.
Some spells work differently when cast by characters of different classes. A prelate’s spells are presumed to be the cleric/oracle versions. If the spell in question is not a cleric/oracle spell, then default to druid, shaman (ACG), divine bard (archetype), inquisitor (APG), paladin, ranger, and antipaladin (APG), in that order. For the prelate, spells from the spell list of a class that does not receive spells of 6th level or higher have an effective spell level two higher than usual.
This ability alters the spells class feature.
Bonus Languages: A prelate's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race. This replaces the bonus languages of the wizard.
Mystic Bond: If choosing a bonded object, the object can be a holy symbol (in addition to the normal options). This ability alters the arcane bond class feature.
Orisons: Prelates can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. This ability replaces the cantrips class feature.
Prayerbooks: A prelate does not receive his divine spells directly from the deity or other mystical force he venerates. Instead, he must search for and collect new divine spells to record in his prayerbook, much in the same way a wizard does arcane spells for his spellbook. These divine spells can come from divine scrolls, holy tablets or other magical writings. The prelate cannot prepare any divine spell not recorded in his prayerbook, except for read magic, which all prelates can prepare from memory.
A prelate begins play with a prayerbook containing all 0-level cleric/oracle spells plus three 1st-level cleric/oracle spells of the player's choice. The prelate may also select a number of additional 1st-level cleric/oracle spells equal to his Intelligence modifier to add to his prayerbook. At each new prelate level, he gains two new cleric/oracle spells of any spell level or levels that he can cast (based on his new prelate level). At any time, a prelate can also add divine spells found on scrolls or other magical writings to his prayerbook. In this way, a prelate can learn and prepare non-cleric/oracle divine spells (druid or inquisitor, for example). The two free divine spells he gains at each new prelate level must always be selected from the cleric/oracle spell list however.
This ability replaces spellbooks.

Section 15: Copyright Notice
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
New Paths Compendium. © 2013 Open Design LLC; Authors: Marc Radle, Crystal Frasier, John Ling, Jr., and Jerall Toi.
Prelate (Wizard Archetype). © 2014 Sophie Kinsella.
Open Content: The prelate archetype is Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
 
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I'd drop it's Fort save to bad, if it get d6 hit die what is the rational behind good fort saves? also it's not a spontaneous caster so why the 5 spells per day not including bonus ones? shouldn't it be 4 like the cleric, druid, and wizard?
also full casters rarely have 4+int skills per level at least that I've seen, and with the lore ability you gave it and the fact that it is an intelligence based caster I don't see it needing the extra points.
end product pretty much a divine wizard? I like it
 

Why all the various spell lists? And if he needs all those spell lists, why restrict him to choosing from only one for starting and level up spells? I'd be more inclined to keep him to the Cleric list, and consider an Archetype that moves him to the Druid list, and changes some of his other class features to be more oriented to the study of Nature. Maybe restrict the Knowledge class skills so one Archetype gets Religion and the other gets Nature, with a smattering of Knowledge skills shared by both.

I agree with consistency in spells per level, but that implies he should have some kind of either Domain Spell feature or Specialization option, which would complicate things a bit.
 

I'd drop it's Fort save to bad, if it get d6 hit die what is the rational behind good fort saves? also it's not a spontaneous caster so why the 5 spells per day not including bonus ones? shouldn't it be 4 like the cleric, druid, and wizard?
also full casters rarely have 4+int skills per level at least that I've seen, and with the lore ability you gave it and the fact that it is an intelligence based caster I don't see it needing the extra points.
end product pretty much a divine wizard? I like it
I've adjusted the Hit Die to d8s for consistency, and adjusted the skill points to 2+Int because of SAD. The class doesn't receive a choice of domains or schools, so it counts the bonus slots the wizard or cleric would have as normal slots.
Yep, it's pretty much a divine equivalent of the wizard.

Why all the various spell lists? And if he needs all those spell lists, why restrict him to choosing from only one for starting and level up spells? I'd be more inclined to keep him to the Cleric list, and consider an Archetype that moves him to the Druid list, and changes some of his other class features to be more oriented to the study of Nature. Maybe restrict the Knowledge class skills so one Archetype gets Religion and the other gets Nature, with a smattering of Knowledge skills shared by both.

I agree with consistency in spells per level, but that implies he should have some kind of either Domain Spell feature or Specialization option, which would complicate things a bit.
Having access to all divine spell lists is based on the 3.5 HoH archivist class, which could learn non-cleric divine spells from scrolls. This is a unique class feature and yes, an archetype would change the primary spell list from cleric to druid (I've since added this archetype to the OP).

Yes, the spells per level are due to the lack of domains or schools.

Having done some googling since the OP, I found the theurge class by Kobold Press that also implements a prayerbook that can learn spells from all divine classes, but basically expands the mystic theurge into a full class. I might rewrite this class as an archetype of the theurge or use the theurge's OGC as a basis.

EDIT: I'm not sure whether the class should receive a domain/specialization, in which case they'd use the cleric spells/day progression, or whether they should receive an ability similar to the wizard's arcane bond.
 
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